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Map Reset question - Equil - 09-26-2010

I was wondering if it's possible to reset the map to it's original state after the player dies while preserving the script functions still, without reloading the map.

I've managed to get one of my doors to reset after it being broken then dying but other entities that I've included in the function "ResetProp(string & asName)" won't restore to their original state, such as resetting the grunt I placed to go inactive again.

Do I need to use a different function or something? Help appreciated.