Error! Not enough drawbuffers supported! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Error! Not enough drawbuffers supported! (/thread-4923.html) |
Error! Not enough drawbuffers supported! - serg*ru - 10-05-2010 Help me, please. "Error! Not enough drawbuffers supported! Make sure your graphic card drivers are up to date!" -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce FX 5900XT/AGP/SSE/3DNOW! Version: 2.1.2 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 8 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 1 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 0 GLSL Version: 1.20 NVIDIA via Cg compiler ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! ERROR: Failed to link GLSL program DeferredSkyBox ------------- Fragment info ------------- (8) : warning C7547: extension GL_ARB_draw_buffers not supported in profile fp30 (22) : error C5102: output semantic attribute "COLOR" has too big of a numeric index (1) (22) : error C5041: cannot locate suitable resource to bind parameter "<null atom>" ------------- WARNING: System does not support float textures! SSAO is disabled. Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Hardware on C-Media Wave Device(OpenAL default) 1. Generic Software on C-Media Wave Device Trying to open device 'Generic Software on C-Media Wave Device'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| My PC: Athlon XP 2500+, GeForce FX 5900XT, 512 Mb RAM RE: Error! Not enough drawbuffers supported! - Thomas - 10-05-2010 Im afraid the game does not support your card. RE: Error! Not enough drawbuffers supported! - serg*ru - 10-05-2010 (10-05-2010, 08:17 AM)Thomas Wrote: Im afraid the game does not support your card.In RivaTuner I select an option "OpenGL version string override" "1.5". After that at start there is a black screen and produces an error "...EXCEPTION_ACCESS_VIOLATION in module..." How to install the latest driver, if in the list of supported cards isn't present FX series? |