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Blog: "Tech feature: Pre-pass lighting" - Thomas - 10-21-2010

Some info on new rendering algorithm.

http://frictionalgames.blogspot.com/2010/10/tech-feature-pre-pass-lighting.html


RE: Blog: "Tech feature: Pre-pass lighting" - graykin - 10-21-2010

Pretty cool stuff, being able to do the lighting in a more efficient method. Working with the level editor for HPL2, I've come to realize VERY quickly how problematic optimization can be in regards to lighting, so any little bit of improvement helps!

When you mentioned "terrain" at the end of your post, I swear I got shivers running up my spine.


RE: Blog: "Tech feature: Pre-pass lighting" - WindexGlow - 10-22-2010

Just confirm a Penumbra MMOSHRPG already!
Massive Multiplayer Online Survival Horror Role Playing Game


RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-22-2010

It will be a horde shooter


RE: Blog: "Tech feature: Pre-pass lighting" - rini - 10-22-2010

Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?


RE: Blog: "Tech featuPre-pass lighting" - Thomas - 10-22-2010

(10-22-2010, 02:37 PM)rini Wrote: Will differences between HPL3 and HPL2 greater than between HPL2 and HPL1?

A bit hard to say actually, but I think a bit less. There will be different kind of changes though so I cannot give an exact answer. Thinking about it, it might actually be considered more changed Smile


RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-23-2010

Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?


RE: Blog: "Tech featuPre-pass lighting" - shotalot - 10-24-2010

(10-23-2010, 10:28 PM)Lee Wrote: Do you have any intent on making an engine feature for crepuscular rays, or possibly particles that correct their appearance for lighting?
You could've just said God RaysTongue


RE: Blog: "Tech feature: Pre-pass lighting" - Sexbad - 10-24-2010

Screw you I'm a professional. >:O

And by the way I mean the real kind like in STALKER, not those God-awful rays that are fake in Crysis.


RE: Blog: "Tech feature: Pre-pass lighting" - Thomas - 10-24-2010

Regarding nice rays and lit particles:
It is quite possible Smile