extra-english.lang not working properly (Yes, I did check the stickied thread). - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: extra-english.lang not working properly (Yes, I did check the stickied thread). (/thread-54489.html) |
extra-english.lang not working properly (Yes, I did check the stickied thread). - Oliwarrior123 - 05-27-2018 Hello everyone! I've just returned to Amensia custom story development after a 3 year break. It's awesome to be back and brings back lots of memories of reading up on shit I never understood anyways. Now I am a little more avid in programming, everything is much smoother for me. Except the dang lang file. So I made a simple map with two keys. It's the introductory map, where you have a personal key and end up getting a master key (you will own it throughout the campaign). Problem is, when I set the CustomSubItemTypeName and enter that exact string in the .lang file, it doesn't do anything. Here's what you need to know: * Yes, I did save everything. I saved both the map and the .lang file. That's not the problem. * I double checked the CustomSubItemTypeName thrice and cross-referenced it in the .lang. It's exactly the same * Yes, my extra-english.lang is not .lang.txt, nor is it located in its own folder; current organisation is: /custom_stories/WIP/extra-english.lang * CustomSubItemTypeName is "MasterKey". * Here is the .lang file: Code: <LANGUAGE> Can any of you help identify my error here? I am unable to see why it doesn't show up in-game. The CS name and desc is showing up fine, just not the key. Thanks for anyone willing to give it a go, Oliver RE: extra-english.lang not working properly (Yes, I did check the stickied thread). - Mudbill - 05-27-2018 We resolved this on the Discord server. It was fixed by validating files in Steam. |