Blog: "Tech feature: Terrain textures" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Blog: "Tech feature: Terrain textures" (/thread-5528.html) |
Blog: "Tech feature: Terrain textures" - Thomas - 11-24-2010 How we do texturing of the terrain. http://frictionalgames.blogspot.com/2010/11/tech-feature-terrain-textures.html RE: Blog: "Tech feature: Terrain textures" - hollowleviathan - 11-25-2010 Your material blending method, which lets the tiles intersperse more naturally instead of a fade, looks great! RE: Blog: "Tech feature: Terrain textures" - Sexbad - 11-25-2010 That last image with the gold bricks all over the place reminds me of id Tech 5, being used in Rage. The idea of being able to use any texture on a terrain is very promising. Keep up the good work, slaves! RE: Blog: "Tech feature: Terrain textures" - nofsky - 11-25-2010 Looking good there, and undergrowth is next? awesome! But how will this work in the editor? Will there be some kind of tool to paint textures directly on the terrain? RE: Blog: "Tech featuTerrain textures" - Thomas - 11-25-2010 (11-25-2010, 02:30 AM)nofsky Wrote: Looking good there, and undergrowth is next? awesome! That's the idea! RE: Blog: "Tech featuTerrain textures" - Sexbad - 11-25-2010 (11-25-2010, 08:55 AM)Thomas Wrote:(11-25-2010, 02:30 AM)nofsky Wrote: Looking good there, and undergrowth is next? awesome! I just artgasmed. RE: Blog: "Tech feature: Terrain textures" - WindexGlow - 12-08-2010 Thanks for this blog entry, helped when I was making my own terrain shader. Spoiler below!
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