Penumbra flashlight in Amnesia? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Penumbra flashlight in Amnesia? (/thread-5611.html) |
RE: Penumbra flashlight in Amnesia? - xiphirx - 12-17-2010 Waking up?... I'm going to sleep D: Where do you live? RE: Penumbra flashlight in Amnesia? - DIGI Byte - 12-17-2010 (12-17-2010, 06:46 AM)xiphirx Wrote: Waking up?... I'm going to sleep D:I updated my post, I live over in Australia its almost 4pm here and I had a long night last night, so I stayed up into the early morning (12-17-2010, 04:06 AM)xiphirx Wrote: HOW TO GET AND EDIT ANIMATIONS I pro-tip with animation for new guys (relevant to Maya as well, I'm using max) Animators DON'T animate every key, if you look in the hand animation you'll notice every second frame the animation has a key, most of those are automatically generated, you can get away with deleting them, the hand_lantern_draw animation has only 5 or 6 key frames, the rest are redundant and removable RE: Penumbra flashlight in Amnesia? - DIGI Byte - 12-17-2010 OK, Amnesia Flashlight Model is DONE, fully textured INCLUDING normal/bump texture I have modified the animations but export doesn't export animations to the right world scale so I'll have to skip it for now until I can get some help Enjoy the render [attachment=914] RE: Penumbra flashlight in Amnesia? - Alex7754 - 12-17-2010 (12-17-2010, 01:25 PM)DIGI Byte Wrote: OK, Amnesia Flashlight Model is DONE, fully textured INCLUDING normal/bump texture It looks really good. Are you a modeler in career? RE: Penumbra flashlight in Amnesia? - DIGI Byte - 12-17-2010 (12-17-2010, 02:19 PM)Alex7754 Wrote: It looks really good. Are you a modeler in career? Haha, I wish, currently I have no job, I'm looking for work as well as some training RE: Penumbra flashlight in Amnesia? - DIGI Byte - 12-17-2010 Ok, so.... I imported the model into the model editor and saved it, added a spot light and so on, I copied the files over the lantern to see it quickly ingame if its facing the right way nad so on ... but when trying to pull out the flashlight in game the game freezes and closes with a crash dialog, I'm obviously missing something... or did something wrong lets start again from scratch, I got the model... in the model editor... what do I need to make it in game? does it need every texture? do i need to create a texture file? do I need to create a physics? i'll try from scratch and make a new build, i'll go over the wiki again but I don't know what I missed RE: Penumbra flashlight in Amnesia? - xiphirx - 12-17-2010 You will need to edit the lantern.ho to point to your new file. Okay... Maya is just giving me problems :| I got Blender, and am trying it out since the Wiki has a article on it. RE: Penumbra flashlight in Amnesia? - DIGI Byte - 12-17-2010 good luck RE: Penumbra flashlight in Amnesia? - xiphirx - 12-17-2010 Nope, Blender cant even import the animations ... However, I have been editing the file manually I'm getting results I might even write a PHP script to edit the dae files directly That, or some sort of converter from the maya file we get to a useable game file ... RE: Penumbra flashlight in Amnesia? - Sexbad - 12-17-2010 I'd like it if you could increase the radius of the light. |