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2 Questions - Gamemakingdude - 12-04-2010

Are there any resources for msh files?

And what kind of puzzles should be in a map?

Quick edit

How could u move a player to antoher map using just scripting and not a level door?
Another thing, how does food extactly work? How far must they be before they wont go after it anymore (also does brute eat food?)


RE: 2 Questions - Akumasama - 12-04-2010

Not sure about the first 2...

But maybe just call a collide, and putting the changemap code in it?


RE: 2 Questions - Everlone - 12-04-2010

I think there are two ways to make puzzles.
Way one: You make easy puzzles but many of this.
Or way two: You make hard puzzles if the player must searching hard and use his brain Wink