LookAt [fixed] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: LookAt [fixed] (/thread-5719.html) |
LookAt [fixed] - THE/ILL/WILL - 12-14-2010 Hay guys i have tried a ton of ways to get my look at functions to work but i cant. can someone help me with the scripting? this is what i have in there now. AddEntityCollideCallback("Player", "Test_1", "Test", true, 1); void Test(string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("test_area", 2, 2, ""); AddTimer("donelook", 2.5f, "TimerDoneLookAt"); } void TimerDoneLookAt(string &in asTimer) { StopPlayerLookAt(); } NM this is all right i had map problems |