[Model] Cannon - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: [Model] Cannon (/thread-5789.html) |
RE: [Model] Cannon - Sel - 12-30-2010 (12-29-2010, 11:20 PM)DIGI Byte Wrote:(12-29-2010, 10:04 PM)Sel Wrote:(12-29-2010, 07:29 PM)DIGI Byte Wrote: as far as I can tell, this game engine doesn't support LoD'sI hope to god you're wrong. Every game that matters made in the last 20 years has been designed to not render objects that aren't visible. Regardless of that being present it's still important to not waste triangles on detail that won't be seen once you reach a certain distance. :S LoD's have a place in every 3d game and I'm going to be pretty disappointed if Amnesia doesn't have them, since they're such a hugely important part of optimization and performance :S Anyway working on the texture now I guess. RE: [Model] Cannon - DIGI Byte - 12-30-2010 I know where your coming from, but LoD's arent that nessasary as rendering triangles these days isnt a big issue for computers, specially if it has a stable and strong rendering engine. I like LoD's too but its not necessary or resource heavy as textures are RE: [Model] Cannon - Sel - 12-30-2010 (12-30-2010, 04:50 PM)DIGI Byte Wrote: I know where your coming from, but LoD's arent that nessasary as rendering triangles these days isnt a big issue for computers, specially if it has a stable and strong rendering engine. Idk, that's really not an excuse to not include an important feature like that :/ Either way this changes things, so I'll probably compile a centerpiece model, along with some lower detail ones to jam in a store room or whatever use anyone can find for these. (IE: a model to use if the designer needs more than one) RE: [Model] Cannon - Sel - 01-06-2011 wip texture. Those are in engine screen shots jfyi ps: 10 points to the first person to tell me how to make the model viewer run at a reasonable resolution RE: [Model] Cannon - xiphirx - 01-06-2011 EDIT > Options > Change resolution > restart the program > ??? > Profit! RE: [Model] Cannon - Sel - 01-06-2011 :? RE: [Model] Cannon - xiphirx - 01-06-2011 D: I thought you said model editor... I don't think you can resize the viewer window D: RE: [Model] Cannon - Frontcannon - 01-06-2011 AFAIK only the Level Editor has a resizeable window. I looked for .ini or .cfg files, but found none for the other editors. RE: [Model] Cannon - Sel - 01-06-2011 Model editor has the capability too, I haven't looked at the rest. RE: [Model] Cannon - Frontcannon - 01-06-2011 (01-06-2011, 08:03 PM)Sel Wrote: Model editor has the capability too, I haven't looked at the rest. Well mine doesn't :/ |