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Demo Spoilers! - Printable Version

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RE: Demo Spoilers! - Thomas - 03-12-2007

Perhaps we should add a spoiler tag or something so you need to mark the text to see it. Will see if forum expert Jens can cook something up Wink


RE: Demo Spoilers! - Wolfgang - 03-12-2007

You can look on the dog for long if you go backward in direction from where it is supposed to come from before it appears. After hearing it coming, run to the wooden box and jump onto it. From there you can examine the dog as long as you will, because the dog doesn't jump up to you.


RE: Demo Spoilers! - Dark - 03-12-2007

well you can hack your way out
wont tell you how to read it(its simple)
*** contains possible spoilers ***

open up level01_03_shafts.dae in notepad and
comment out (put // on the beginning on a line to comment that line out)
void Dog01Attack(string asEnemyname)
{
CreateTimer("dog1", 0.2f, "PlayerDeath",false);

PlayGuiSound("enemy_dog_angry", 1);
}
these things, this will make the wolf a regular enemy wich kills you real quick (in 3-4 bites)
comment out this to lose the wolf:
void Dog01(string asParent, string asChild)
{
PlaySoundEntity("howl1",false);

SetGameEntityActive("dog01",true);

ShowEnemyPlayer("dog01");

RemoveEntityCollideCallback("Enter","Player","doggo");
}

void Dog01Attack(string asEnemyname)
{
CreateTimer("dog1", 0.2f, "PlayerDeath",false);

PlayGuiSound("enemy_dog_angry", 1);
}

i have to admit that i aint shure of these cant check (keeps telling me that my card doesent support vertex shaders(it does but i need to install new drivers))

here is some other stuff:
open up game.cfg and look for the following:
starting from <player
these are pretty obvious, make some various tweaks if you want to have a rly long arm or make yourself 3 meters tall or so

look for <movement_run
modify these values to improve your running speed (this is the same for <movement_walk and <movement_crouch

in the <movement_jump section you can make yourself jump rly high (and make clear that there are invisible walls behind the boxes in the shaft)

finaly in <interaction_grab you can make yourself the hulk if you want to :p


thats it, a mini guide to overture modding/hacking
oh and jens/thomas if you dont want this stuff here, just delete it or so
i made it obviouse it contains spoilers and stuff and made it harder to read Smile
so its up to you guys


RE: Demo Spoilers! - gamgam2 - 03-12-2007

D: So the game file is where the charecter stats are storedXD


RE: Demo Spoilers! - Evil_Muska - 03-12-2007

Sepai Wrote:err cool you you found it but you realise you posting it up can ruin the challenge for others who haven't done that yet

Hey, I gave a fair warning and bumped it down with dots (besides, the actual spoiler isn't until the VERY bottom).
If someone decides to read further it's their choice, I think it's plenty fair enough.
If it spoils it for someone, it's their own fault.


RE: Demo Spoilers! - gamgam2 - 03-12-2007

Demo Spoilers!


That's the topic name, so you didn't do anything bad even if you didn't have the major spoiler warning.


RE: Demo Spoilers! - ShadowXOR - 03-13-2007

I listened to that sound file when it was just sitting in the folder so I guess I saw the Easter Egg already. I'm looking forward to the release of this!


RE: Demo Spoilers! - gamgam2 - 03-13-2007

It's 20x better ingame o_O


RE: Demo Spoilers! - DrPreston - 03-15-2007

He gave the warning and provided ample space between the beginning of the post and the actual spoiler. I think that's fair.


RE: Demo Spoilers! - Sepai - 03-15-2007

true but the point I'm putting across as well there is no forum policy for spoilers so he didn't need to put the up spoiler warnings he could post it any way he likes