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function not working, is something wrong? - Printable Version

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function not working, is something wrong? - Tryed - 02-14-2011

I wanted to make an event when the player uses a glass jar on an Area, so he leaves the jar on the ground to fill it with dripping oil.

First of all, how can I do it so the player can use an item on an Area? It just doesn't highlight the item when I come close to the area with the item equipped.

Well I couldnt figure this out so I tried out using it on a hatch just to see if the rest worked. But the rest didn't work.

this is under void OnStart:

Code:
AddUseItemCallback("", "container1", "hatch_metal01_2", "JarUsed", false);

then

Code:
void JarUsed (string &in asItem, string &in asEntity)
{
     StartPlayerLookAt("Jar1", 3, 3, "");
     RemoveItem("container1");
    
     AddTimer("111", 2, "TimerLookAtEvents");
}

Firstsly, when I used the jar on the hatch, it simply disappeared and he wouldnt even look at the Jar1 Area. Then I played around with the code and it ended up like it is above, but now when I try to use the jar on the hatch, it won't even use it, it says "Cannot use the item this way" and nothing happens.

Its weird because I used the same drill when you use a key on a door, and it works. I learned it from the video tutorial on the wiki on how to use a key on a door.

Can someone help me out? I'm lost Sad[/code]


RE: function not working, is something wrong? - Mofo - 02-14-2011

Quote:AddUseItemCallback("", "container1", "hatch_metal01_2", "JarUsed", false);

Put this inside the onEnter instead of the onStart.


RE: function not working, is something wrong? - Tryed - 02-15-2011

thanks Big Grin
any idea on how to make it so I can use the item on an Area instead of an entity?


RE: function not working, is something wrong? - Acies - 02-16-2011

Create a scriptarea in the map editor. In the settings of that area you can add item interaction.
Then add that scriptarea in your AddUseItemCallback.


RE: function not working, is something wrong? - Tryed - 02-16-2011

Thanks, that worked. Also, another problem came up. Its the same problem I had when using the jar on the hatch, but now putting the function in OnEnter wont work either.

Code:
void LeverUsed (string &in asItem, string &in asEntity)
{
     SetPropObjectStuckState("lever_small01_1", 0);
     CreateParticleSystemAtEntity("oilused", "sh", "area_leveroil", false);
     PlaySoundAtEntity("", "16_grease_lever", "area_leveroil", 0, false);
}

Code:
void OnEnter()
     {
AddUseItemCallback("", "oiljar", "lever_small01_1", "LeverUsed", false);
}
The only thing that works in this function is the sound. Whats going on here???


RE: function not working, is something wrong? - Selyp - 02-17-2011

Not sure about the SetPropObjectStuckState, but for the Particle System you have to specify the name of the particle system file you want to create

example :
CreateParticleSystemAtEntity ("oilused", "ps_steam.ps" "area_leveroil", false);

Oilused is the name of the particle system being created, ps_steam.ps is the name of the file for the particle system (whatever file you want to use) and area_leveroil is the name of the entity at which you are creating it.


RE: function not working, is something wrong? - Tryed - 02-17-2011

I realised I was typing a wrong .ps file name. Oh well.

Anyway, I want the lever to be unstuck after I use the oil and it's not working