function not working, is something wrong? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: function not working, is something wrong? (/thread-6588.html) |
function not working, is something wrong? - Tryed - 02-14-2011 I wanted to make an event when the player uses a glass jar on an Area, so he leaves the jar on the ground to fill it with dripping oil. First of all, how can I do it so the player can use an item on an Area? It just doesn't highlight the item when I come close to the area with the item equipped. Well I couldnt figure this out so I tried out using it on a hatch just to see if the rest worked. But the rest didn't work. this is under void OnStart: Code: AddUseItemCallback("", "container1", "hatch_metal01_2", "JarUsed", false); then Code: void JarUsed (string &in asItem, string &in asEntity) Firstsly, when I used the jar on the hatch, it simply disappeared and he wouldnt even look at the Jar1 Area. Then I played around with the code and it ended up like it is above, but now when I try to use the jar on the hatch, it won't even use it, it says "Cannot use the item this way" and nothing happens. Its weird because I used the same drill when you use a key on a door, and it works. I learned it from the video tutorial on the wiki on how to use a key on a door. Can someone help me out? I'm lost [/code] RE: function not working, is something wrong? - Mofo - 02-14-2011 Quote:AddUseItemCallback("", "container1", "hatch_metal01_2", "JarUsed", false); Put this inside the onEnter instead of the onStart. RE: function not working, is something wrong? - Tryed - 02-15-2011 thanks any idea on how to make it so I can use the item on an Area instead of an entity? RE: function not working, is something wrong? - Acies - 02-16-2011 Create a scriptarea in the map editor. In the settings of that area you can add item interaction. Then add that scriptarea in your AddUseItemCallback. RE: function not working, is something wrong? - Tryed - 02-16-2011 Thanks, that worked. Also, another problem came up. Its the same problem I had when using the jar on the hatch, but now putting the function in OnEnter wont work either. Code: void LeverUsed (string &in asItem, string &in asEntity) Code: void OnEnter() RE: function not working, is something wrong? - Selyp - 02-17-2011 Not sure about the SetPropObjectStuckState, but for the Particle System you have to specify the name of the particle system file you want to create example : CreateParticleSystemAtEntity ("oilused", "ps_steam.ps" "area_leveroil", false); Oilused is the name of the particle system being created, ps_steam.ps is the name of the file for the particle system (whatever file you want to use) and area_leveroil is the name of the entity at which you are creating it. RE: function not working, is something wrong? - Tryed - 02-17-2011 I realised I was typing a wrong .ps file name. Oh well. Anyway, I want the lever to be unstuck after I use the oil and it's not working |