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Small question about Ritual Prisoners - Printable Version

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Small question about Ritual Prisoners - Chilton - 02-17-2011

Is there any way to make their Chests NOT light up the way they do?
Nice easy question, but one to which i need an answer.

-Chilton


RE: Small question about Ritual Prisoners - Vradcly - 02-17-2011

probably if you edit the model yourself.


RE: Small question about Ritual Prisoners - Chilton - 02-17-2011

(02-17-2011, 03:06 PM)Vradcly Wrote: probably if you edit the model yourself.
In the Cutscene
The one with the curved knife
You know the one
The prisoner doesnt have the green light on his body at first.
So obviously there has to be a way that doesnt involve editing, because they used it in the game.


RE: Small question about Ritual Prisoners - Vradcly - 02-18-2011

I think that is another entity, the one without the green light. Dont find it right now (really tired), but are you sure they are the same entity?


RE: Small question about Ritual Prisoners - Chilton - 02-18-2011

(02-18-2011, 12:46 AM)Vradcly Wrote: I think that is another entity, the one without the green light. Dont find it right now (really tired), but are you sure they are the same entity?

There is only one Ritual Prisoner entity in the editor.


RE: Small question about Ritual Prisoners - nofsky - 02-18-2011

Did you look in the script for that level? If not then do that.


RE: Small question about Ritual Prisoners - jens - 02-18-2011

I don't recall how we did it, but I am quite certain that the prisoner is a Lamp entity. So you set the entity lit or not lit to have it glow/not glow.


RE: Small question about Ritual Prisoners - Chilton - 02-18-2011

(02-18-2011, 07:20 AM)jens Wrote: I don't recall how we did it, but I am quite certain that the prisoner is a Lamp entity. So you set the entity lit or not lit to have it glow/not glow.

Theres no options for that in the editor, unless its something that has to be scripted into place... Ill try that.


RE: Small question about Ritual Prisoners - Vradcly - 02-18-2011

SetLightVisible(string& asLightName, bool abVisible); try that on the corpse Smile.