Crash at start up ! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Crash at start up ! (/thread-6649.html) |
Crash at start up ! - Skynet - 02-19-2011 hpl.log file:[/quote][/code][/php] -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: NVIDIA Corporation Renderer: GeForce 8800 GTS/PCI/SSE2 Version: 3.2.0 Max texture image units: 32 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 0 Texture float: 0 GLSL Version: 1.50 NVIDIA via Cg compiler ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ERROR: Could not create a depth stencil buffer size 1024x768, depthbits: 24 stencilbits: 8 ERROR: Could not create a depth stencil buffer size 512x384, depthbits: 24 stencilbits: 8 ERROR: Could not create a frame buffer! |