Disabling 'dan_grunt.ogg' in an encounter? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Disabling 'dan_grunt.ogg' in an encounter? (/thread-6731.html) |
Disabling 'dan_grunt.ogg' in an encounter? - Nye - 02-27-2011 As the title says, I have tried so many things. How can I use different music and not let the game default to the 'dan_grunt.ogg' track whenever a monster is nearby... ? RE: Disabling 'dan_grunt.ogg' in an encounter? - Pandemoneus - 02-27-2011 You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line Code: <Var Name="DangerMusic" Value="dan_grunt.ogg" /> RE: Disabling 'dan_grunt.ogg' in an encounter? - Nye - 02-27-2011 (02-27-2011, 05:52 PM)Pandemoneus Wrote: You would have to include a custom servant_grunt.ent (found in entities\enemy\servant_grunt\) and edit the line Thanks a lot RE: Disabling 'dan_grunt.ogg' in an encounter? - GraphicsKid - 02-28-2011 I've done this in my map as well. Personally I think it's a lot scarier to hear footsteps splashing towards you from around a corner and not know what it is than to hear the music telling you it's something bad. RE: Disabling 'dan_grunt.ogg' in an encounter? - Tanshaydar - 03-01-2011 So is there a way to disable this ui_terror_meter sound? It's really unnecessary in some points... |