Billboards halo question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Billboards halo question (/thread-7117.html) |
Billboards halo question - nkmol - 03-30-2011 is there a way to don't let the billboard- halo 'shine' through the objects? it's really annoying, when i place some of them i can see them at the playerstart area though i cant let them be activated by something hmmm... only by a light, but in my case i use the halo for a .ps file any tips? RE: Billboards halo question - Pandemoneus - 03-30-2011 Nope, it's the same as with lights. The engine doesn't calculate obstructing objects. RE: Billboards halo question - Mina Darsh - 03-30-2011 Aye, only something like soft particles (If the Billboards are technically particles.) could do that maybe, but then you would need DirectX 10 and Amnesia is DirectX 9 I believe. RE: Billboards halo question - nkmol - 03-30-2011 and i notice that the connect billboard to light doesnt work either? RE: Billboards halo question - Tanshaydar - 03-30-2011 (03-30-2011, 08:46 PM)Hionimi Wrote: Aye, only something like soft particles (If the Billboards are technically particles.) could do that maybe, but then you would need DirectX 10 and Amnesia is DirectX 9 I believe. Amnesia is OpenGL. RE: Billboards halo question - Mina Darsh - 03-30-2011 Oh, my bad. :x |