Frictional Games Forum (read-only)
Billboards halo question - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html)
+--- Thread: Billboards halo question (/thread-7117.html)



Billboards halo question - nkmol - 03-30-2011

is there a way to don't let the billboard- halo 'shine' through the objects? Tongue
it's really annoying, when i place some of them i can see them at the playerstart area Rolleyes though i cant let them be activated by something hmmm... only by a light, but in my case i use the halo for a .ps file Tongue
any tips? Smile


RE: Billboards halo question - Pandemoneus - 03-30-2011

Nope, it's the same as with lights. The engine doesn't calculate obstructing objects.


RE: Billboards halo question - Mina Darsh - 03-30-2011

Aye, only something like soft particles (If the Billboards are technically particles.) could do that maybe, but then you would need DirectX 10 and Amnesia is DirectX 9 I believe.


RE: Billboards halo question - nkmol - 03-30-2011

and i notice that the connect billboard to light doesnt work either?


RE: Billboards halo question - Tanshaydar - 03-30-2011

(03-30-2011, 08:46 PM)Hionimi Wrote: Aye, only something like soft particles (If the Billboards are technically particles.) could do that maybe, but then you would need DirectX 10 and Amnesia is DirectX 9 I believe.

Amnesia is OpenGL.


RE: Billboards halo question - Mina Darsh - 03-30-2011

Oh, my bad. :x