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Need help with keys - D3AD UPR1S1NG - 04-20-2011

At the moment I am trying to make a new custom story and I have just got into trying to script but at the moment I suck, I need help trying to unlock a door with this key I have because everytime I click recompile script and lang it throws the following errors at me

main (7,6) : INFO : Compiling void OnStart ()
main(9,38) : ERR : prison_door_1 is not declared
main (11,6) : INFO : Compiling void UseKeyOnDoor(string&in, string&in,)
main (14,17) ERR Cellkey is not declared

here is the script that i'm using and I know it's me making a stupid mistake but could somebody point it out to me Smile

//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("","CellKey",Prison_door_1,"UseKeyonDoor",true);
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_door_1",false,true);
RemoveItem(CellKey);
PlaySoundAtEntity("","unlock_door","prison_door_1", 0, false);
}


RE: Need help with keys - Russ Money - 04-20-2011

Looks like you just need to clean it up a bit and add a few " "
Code:
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "CellKey", "Prison_door_1", "UseKeyonDoor",true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_door_1", false, true);
RemoveItem("CellKey");
PlaySoundAtEntity("", "unlock_door", "prison_door_1", 0, false);
}

Added spaces after the commas and quotes around CellKey and Prison_door_1


RE: Need help with keys - D3AD UPR1S1NG - 04-20-2011

(04-20-2011, 02:25 AM)Russ Money Wrote: Looks like you just need to clean it up a bit and add a few " "
Code:
//===========================================
// This runs when the map first starts
void OnStart()
{
AddUseItemCallback("", "CellKey", "Prison_door_1", "UseKeyonDoor",true);
}

void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_door_1", false, true);
RemoveItem("CellKey");
PlaySoundAtEntity("", "unlock_door", "prison_door_1", 0, false);
}

Added spaces after the commas and quotes around CellKey and Prison_door_1

Ok thanks Smile changed it although I'm still getting the same message except this time it's come up with cellkey twice on the ERR section


RE: Need help with keys - Russ Money - 04-20-2011

And the entity for the key is definitely named "CellKey"?


RE: Need help with keys - D3AD UPR1S1NG - 04-20-2011

(04-20-2011, 02:58 AM)Russ Money Wrote: And the entity for the key is definitely named "CellKey"?

Yeah