[SOLVED] How to make a Crowbar work? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [SOLVED] How to make a Crowbar work? (/thread-7609.html) |
[SOLVED] How to make a Crowbar work? - laser50 - 04-24-2011 Just as the title Said, How to make a Crowbar work on a door?? (Code And Explaination please, if possible.) RE: Event When Something has been picked up - Simpanra - 04-24-2011 I think it would be an; AddEntityCollideCallback( Although thats only with areas.....erm....to be honest, i got no idea i just thought i would try x3 RE: Event When Something has been picked up - stonecutter - 04-24-2011 Take a look at your item you want to pick up in the level editor and search for " interactcallback" or something similar ... then write something in the empty box like " PickedupItemOne " Then you write void PickedupItemOne ( ..... ) { simpleFunction .... } hope it helps cause i am not at home and have no code as an example ! RE: Event When Something has been picked up - Kyle - 04-24-2011 (04-24-2011, 02:51 PM)laser50 Wrote: Just as the title Said, How do i make an event happen once a player picked an item up? Code: void OnStart() Item = The item that is interacted with Function = The function that is called EVENT = What happens after the player picks the item up SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction); = Line of code RE: How to make a Crowbar work? - laser50 - 04-24-2011 Thanks for the help, I've edited my first post and title. I hope someone could aswell explain me how to do that. |