Script problem / fatal error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script problem / fatal error (/thread-7667.html) Pages:
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Script problem / fatal error - Thunderrr - 04-27-2011 I'm rather new at scripting but I'm really interested in making my own level(s) for Amnesia. So I have this problem here: Upon starting my custom story the game crashes with a fatal error. In the hpl.log I have this: ERROR: Couldn't build script 'C:/Program Files (x86)/Amnesia - The Dark Descent/redist/custom_stories/TestLevel/maps/ch01/proov.hps'! ------- SCRIPT OUTPUT BEGIN -------------------------- main (1, 19) : ERR : Expected identifier main (8, 10) : ERR : Expected identifier main (10, 19) : ERR : Expected identifier ------- SCRIPT OUTPUT END ---------------------------- FATAL ERROR: Could not load script file 'custom_stories/TestLevel/custom_stories/TestLevel/maps/ch01/proov.hps'! main (1, 19) : ERR : Expected identifier main (8, 10) : ERR : Expected identifier main (10, 19) : ERR : Expected identifier My (whole) script file is this: StartPlayerLookAt(Sound, 5, 10, onlook); void TimerDoneLookAt(string &in asTimer) { StopPlayerLookAt(); } AddTimer("", 2.5f, "TimerDoneLookAt"); PlaySoundAtEntity( "", react_breath4.ogg, player, 0.5f, false); I made the script using mastersmith98's and anzki's script tutorials. Can anyone please tell me what I did wrong? Thank you! /I included the map file. RE: Script problem / fatal error - palistov - 04-27-2011 Also, you need StartPlayerLookAt(Sound, 5, 10, onlook); to be under a function, either OnStart(), OnEnter(), or a function to be called through interaction, collision, timers, etc. It can't just be out there on its own. It's lonely all strings require " " around them. This includes sound files, entities, internal names, etc. Boolean values, integers, and float values do not, however. RE: Script problem / fatal error - Thunderrr - 04-29-2011 void CollideProov (string &in asParent, string &in asChild, int alState) { StartPlayerLookAt("Sound", 5, 10, "onlook"); void TimerDoneLookAt(string &in asTimer) { StopPlayerLookAt(); } AddTimer("", 2.5f, "TimerDoneLookAt"); PlaySoundAtEntity( "", "react_breath4.ogg", "player", 0.5f, "false"); } There's still something I've missed... RE: Script problem / fatal error - palistov - 04-29-2011 Need the closing brace in CollideProov RE: Script problem / fatal error - Thunderrr - 04-29-2011 void CollideProov (string &in asParent, string &in asChild, int alState); { StartPlayerLookAt("Sound", 5, 10, "onlook"); void TimerDoneLookAt(string &in asTimer) { StopPlayerLookAt(); } AddTimer("", 2.5f, "TimerDoneLookAt"); PlaySoundAtEntity( "", "react_breath4.ogg", "player", 0.5f, "false"); } FATAL ERROR: Could not load script file 'custom_stories/TestLevel/custom_stories/TestLevel/maps/ch01/proov.hps'! main (2, 19) : ERR : Expected identifier main (9, 10) : ERR : Expected identifier main (11, 19) : ERR : Expected identifier RE: Script problem / fatal error - Dalroc - 04-29-2011 There is a closing brace for CollideProov. But really the whole script is just a mess. First and foremost, you can't have a function inside of a function like that, you need to place the TimerDoneLookAt after the CollideProov function. Like this: PHP Code: void CollideProov (string &in asParent, string &in asChild, int alState) RE: Script problem / fatal error - Thunderrr - 04-29-2011 main (5, 6) : ERR : No matching signatures to 'PlaySoundAtEntity(string@&, string@&, string@&, const float, string@&)' The script is as Dalroc wrote in his reply. I'll stop trying to scritp after someone helps me correct this problem. RE: Script problem / fatal error - palistov - 04-29-2011 PlaySoundAtEntity( "", "react_breath4.ogg", "player", 0.5f, "false"); Don't use quotation marks around the boolean value. It should be PlaySoundAtEntity("", "react_breath4.ogg", "Player", 0.5f, false); RE: Script problem / fatal error - Thunderrr - 04-29-2011 Thanks, both of you! It solved the problem but it doesn't activate like it should. I guess I'll stop trying then RE: Script problem / fatal error - TheHunter - 02-28-2013 (04-29-2011, 03:42 PM)palistov Wrote: Need the closing brace in CollideProov Jajajja i love your cow |