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Penumbra Flashlight Port to Amnesia (HD-fied) - Printable Version

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RE: Penumbra Flashlight Port to Amnesia (HD-fied) - RawkBandMan - 09-07-2011

How can I do this? I have done what the readme thing says, but it doesn't work at all! I've tried with the Flashlight item, the Lantern, and it does not work at all! HELP.



RE: Penumbra Flashlight Port to Amnesia (HD-fied) - Tanshaydar - 09-07-2011

Did you replace lantern.ho ?
Items I made doesn't have anything to do with this mod. This replaces the lantern, mines are merely items to keep up.



RE: Penumbra Flashlight Port to Amnesia (HD-fied) - RawkBandMan - 09-08-2011

Oh wow...

I was doing this in FC format, and I have a folder called eh_models.

In my resources.cfg, I incidentally called it e_hmodels.

I will go test and report back Smile

Nope not working still.

I have replaced the lantern.ho, yes...

Still no luck.......


RE: Penumbra Flashlight Port to Amnesia (HD-fied) - RawkBandMan - 09-10-2011

Help me?

Need moar words.



RE: Penumbra Flashlight Port to Amnesia (HD-fied) - Tanshaydar - 09-11-2011

I don't know, if you followed the instructions correctly, it should work as intended. What did you do different from readme?


RE: Penumbra Flashlight Port to Amnesia (HD-fied) - FrictionalWeekly - 10-01-2011

I get an error when I try to go in a any type of map after I copy and paste.


RE: Penumbra Flashlight Port to Amnesia (HD-fied) - RawkBandMan - 10-02-2011

(09-11-2011, 07:08 PM)Tanshaydar Wrote: I don't know, if you followed the instructions correctly, it should work as intended. What did you do different from readme?
It's okay, I fixed it (just need to fix my map from crashing from stupid syntax errors now)

There is two models resources in the resources.cfg, and I only changed one.




RE: Penumbra Flashlight Port to Amnesia (HD-fied) - ZyLogicX - 10-03-2011

So, I have a question... If I use this in mu full conversion mod, than how would I approach this if I want people to have the flashlight.


RE: Penumbra Flashlight Port to Amnesia (HD-fied) - RawkBandMan - 10-04-2011

(10-03-2011, 07:05 PM)ZyLogicX Wrote: So, I have a question... If I use this in mu full conversion mod, than how would I approach this if I want people to have the flashlight.
Do this:

make a folder called (Depends on your custom name, and I can't remember yours off the top of my head) cs_models. (Cs is for Custom Story). Download the Flashlight, and put it in there, and follow the instructions you would do to properly install the flashlight. Then make a folder called cs_config. Copy all the config files from the config folder and paste em in the cs_config file. Then find the main_init file in cs_config, and rename it to cs_main_init.cfg Open it and edit this line

Resources = "resources.cfg"

and change it to

Resources = "cs_resources.cfg"



Then go to the main Amnesia folder, then copy the resources.cfg, paste it in the main amnesia folder, and rename it cs_resources.cfg.

Then go into the cs_resources, and find these lines

<Directory Path="/models" AddSubDirs="true" />

and change to

<Directory Path="/cs_models" AddSubDirs="true" />

Keep note that this line is in it twice. Only change the one that is right near gui, and textures.

Voila! It should work, but still have original sounds. For the sounds, you will need to make some sounds for it, and have the knowledge to change it to the lantern sounds. I am not sure how, so I cannot help there.


And be sure to include these folders and files in your .rar file when you release it!!!




RE: Penumbra Flashlight Port to Amnesia (HD-fied) - Ninami - 02-07-2012

Wow this is great work!

I just have a question, I watched the video on youtube when you were showing of the flashlight. In my opinion it looked like the light was a little too wide and didn't light up so much in front of the player. Looked like it only lightened up a wall when he was like 1 meter away, and a flashlight is suppose to light up pretty far?

I dunno, that's just what I thought. Good work though!