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Need Help with a Look at Area callback =/ - Printable Version

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Need Help with a Look at Area callback =/ - Simpanra - 05-03-2011

Ok guys =) I had this awesome idea that i really want to include in my next video tutorial =D I can't give away the exact idea but i will explain what i need, i need to know how to make amnesia call a function when the character looks at an AREA not an entity or object, this area will cover a huge amount of the room to ensure it works but i dont know the callback i need or how to make it work, i want it to work the same way an AddEntityCollideCallback works but with you looking at an area not standing on an area =)


Thanks guys! =D

Edd,


RE: Need Help with a Look at Area callback =/ - Roenlond - 05-03-2011

A script area can be used as an entity, so

void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}

will work Smile On the function you want to call, be sure to use the bold part:

void FunctionName(string &in entity, int alState)
{
DoStuff();
}


RE: Need Help with a Look at Area callback =/ - Simpanra - 05-03-2011

(05-03-2011, 11:00 AM)Roenlond Wrote: A script area can be used as an entity, so

void SetEntityPlayerLookAtCallback("ScriptArea_1", "FunctionName", true);
{
}

will work Smile On the function you want to call, be sure to use the bold part:

void FunctionName(string &in entity, int alState)
{
DoStuff();
}

OMG YOU ROCK!!!! thanks dude! =DDDDDDD

*Uber not gay hugs*!!!! I shall make sure to give you credit in my video =DDDDD


RE: Need Help with a Look at Area callback =/ - Roenlond - 05-03-2011

You're welcome Smile Can't wait for the secret tutorial Wink