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+--- Thread: What is wrong? (/thread-8069.html)



What is wrong? - Janni1234 - 05-17-2011

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "break", "break", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void break(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2)
AddTimer("Timer", 2f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


He says: Unexpected Endentifier 19, 6
I need help Smile
Sorry i mean identifier


RE: What is wrong? - Acies - 05-17-2011

FadeOut(2)
Missing a ;
He says: Unexpected Endentifier 19, 6
I need help

19 means line numer 19. 6 means letter number six. Makes it easier to check where the error is Smile


RE: What is wrong? - Janni1234 - 05-17-2011

Ah! Thank you so much! Big Grin
Same error.It doesnt work :C
He says the same: Unexpected identifier: 19, 6
And i cant find that error.. :c


RE: What is wrong? - Roenlond - 05-17-2011

Spoiler below!

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "break", "breaks", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void breaks(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Try that, probably the same error but my Notepad++ didn't like the name "break".


RE: What is wrong? - Janni1234 - 05-17-2011

I changed the name to "rumble"


void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "rumble", "rumble", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Now he says : NoMatchingSignaturesTo(......) 4, 7 and 5, 7
What the hell is going on? Sad
Something is wrong with the callbacks...


RE: What is wrong? - Roenlond - 05-17-2011

(05-17-2011, 04:13 PM)Janni1234 Wrote: I changed the name to "rumble"


void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "rumble", "rumble", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Now he says : NoMatchingSignaturesTo(......) 4, 7 and 5, 7
What the hell is going on? Sad
Something is wrong with the callbacks...

Found it!

Spoiler below!

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", true, 1);
AddEntityCollideCallback("Player", "rumble", "rumble", true, 1);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


The entitycollide order is parent, child, callback, deleteoncollide and then alstate. You had alstate (the 1) and deleteoncollide(true) in switched places. It should work now Smile


RE: What is wrong? - Janni1234 - 05-17-2011

Okay it works now.Thanks Smile