bool GetLanternActive - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: bool GetLanternActive (/thread-8332.html) |
bool GetLanternActive - X4anco - 05-29-2011 Hello peoples How do you use bool GetLanternActivebool ? Thank-you RE: bool GetLanternActive - Som1Lse - 05-29-2011 Here is an example: Code: if(GetLanternActive()){ RE: bool GetLanternActive - Tanshaydar - 05-29-2011 Bool means true or false, so GetLanternActive() gets you if player uses a lantern. Example use: if( GetLanternActive() ) //This means, if player uses his/her lantern { Do something here; } else //This means, if player doesn't use his/her lantern { Show a monster? } RE: bool GetLanternActive - X4anco - 05-29-2011 How can I dis activate an area? RE: bool GetLanternActive - Kyle - 05-29-2011 (05-29-2011, 09:34 PM)X4anco Wrote: How can I dis activate an area? SetEntityActive("ScriptArea_1", false); RE: bool GetLanternActive - laser50 - 05-29-2011 No offence, 5th thread in i think one day? RE: bool GetLanternActive - MrBigzy - 05-29-2011 (05-29-2011, 10:06 PM)Kyle Wrote:(05-29-2011, 09:34 PM)X4anco Wrote: How can I dis activate an area? You wouldn't do that, you'd do a Callback. I dont think SetEntityActive works for areas. RE: bool GetLanternActive - X4anco - 05-29-2011 (05-29-2011, 10:50 PM)laser50 Wrote: No offence, 5th thread in i think one day? Ye am pretty shit at this |