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bool GetLanternActive - Printable Version

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bool GetLanternActive - X4anco - 05-29-2011

Hello peoples

How do you use bool GetLanternActivebool ?Huh

Thank-you Big Grin


RE: bool GetLanternActive - Som1Lse - 05-29-2011

Here is an example:
Code:
if(GetLanternActive()){
SetEntityActive("grunt_1",true);
}
What the above does is simply checks if the lantern is active, and if it is then it spawns a grunt.


RE: bool GetLanternActive - Tanshaydar - 05-29-2011

Bool means true or false, so GetLanternActive() gets you if player uses a lantern. Example use:

if( GetLanternActive() ) //This means, if player uses his/her lantern
{
Do something here;
}
else //This means, if player doesn't use his/her lantern
{
Show a monster?
}


RE: bool GetLanternActive - X4anco - 05-29-2011

How can I dis activate an area?


RE: bool GetLanternActive - Kyle - 05-29-2011

(05-29-2011, 09:34 PM)X4anco Wrote: How can I dis activate an area?

SetEntityActive("ScriptArea_1", false);


RE: bool GetLanternActive - laser50 - 05-29-2011

No offence, 5th thread in i think one day?


RE: bool GetLanternActive - MrBigzy - 05-29-2011

(05-29-2011, 10:06 PM)Kyle Wrote:
(05-29-2011, 09:34 PM)X4anco Wrote: How can I dis activate an area?

SetEntityActive("ScriptArea_1", false);

You wouldn't do that, you'd do a Callback. I dont think SetEntityActive works for areas.


RE: bool GetLanternActive - X4anco - 05-29-2011

(05-29-2011, 10:50 PM)laser50 Wrote: No offence, 5th thread in i think one day?

Ye am pretty shit at this Big Grin