Door opens when take item - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Door opens when take item (/thread-8522.html) |
Door opens when take item - miguli - 06-10-2011 How to make that if door is locked, but you take example: note then door unlock's? Thanks for help people! (hopelly you understand) btw: is anyone used custom map name Hope? RE: Door opens when take item - ferryadams10 - 06-10-2011 void OnStart() { SetEntityPlayerInteractCallback("Entity name", "MyFunc", true); } void MyFunc(string &in Entity) { //Put here what you want to happen when interacting with the item ;P } |