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Is there a amnesia hard mode? - Printable Version

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Is there a amnesia hard mode? - ZxBrad - 07-16-2011

Im not talking about a hardcore mode. I mean just a harder mode. same story same rules just like monsters are mostly everywhere and probaby patrol. Becuz i already beat the game. like a couple of months ago. and i do want to play again. its juss. i will already no wat to expect. Tongue


RE: Is there a amnesia hard mode? - plutomaniac - 07-16-2011

no there isn't. You can edit some cfg files yourself though and make the monsters faster and other stuff. Maybe add more of them in the editor, no idea if this will cause problems.


RE: Is there a amnesia hard mode? - ZxBrad - 07-16-2011

(07-16-2011, 10:34 AM)plutomaniac Wrote: no there isn't. You can edit some cfg files yourself though and make the monsters faster and other stuff. Maybe add more of them in the editor, no idea if this will cause problems.

I guess il give that a try! Thx dude.


RE: Is there a amnesia hard mode? - Mervin - 07-16-2011

(07-16-2011, 12:30 PM)ZxBrad Wrote:
(07-16-2011, 10:34 AM)plutomaniac Wrote: no there isn't. You can edit some cfg files yourself though and make the monsters faster and other stuff. Maybe add more of them in the editor, no idea if this will cause problems.

I guess il give that a try! Thx dude.

If you do manage to get something done, please post it here, I'd love to try it Smile


RE: Is there a amnesia hard mode? - Yuhaney - 07-16-2011

Just decide that if you die in the game, you'll have to start from the beginning. Tongue


RE: Is there a amnesia hard mode? - Kein - 07-17-2011

Or you can just go for a challenge. No tinderboxes, no lantern.
Not being sighted, only one save/death. Etc...


RE: Is there a amnesia hard mode? - DragonStar325 - 06-17-2016

(07-17-2011, 04:10 AM)Kein Wrote: Or you can just go for a challenge. No tinderboxes, no lantern.
Not being sighted, only one save/death. Etc...

Any idea what that config is?


RE: Is there a amnesia hard mode? - Romulator - 06-17-2016

Hey mate Smile

Try not to bump too old a thread okay?

All tinderboxes can be removed with a batch file that deletes the tinderbox entries from the XML hierarchy used in the maps.

The lantern can also be removed, but you would have to rescript the second level to allow progression without the lantern. I also think you'd have to remove a GiveItem(); for the Lantern in every OnEnter(); post second level.

Not being sighted can't be checked.

One death can be achieved with a global variable and a bit of mapping trickery to cause the credits to load immediately after respawn, but must be applied to each map and is a bit of a pain.

Closing Smile