Ketchup Bomb? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Ketchup Bomb? (/thread-9177.html) |
Ketchup Bomb? - Hardarm - 07-16-2011 Hey, I'm trying to make a bomb with the Ketchup bottle from Penumbra; It's like a breakable bottle but when it breaks there's the particle: "ps_boom.ps" and the sound is an explosion. I'd want to use it as a bomb for enemies or for certain entities etc. I putted HitDamageAmount/Strength: 2000. MinHitDamageSpeed: 2000, But it doesn't seem to do anything. I want that also it makes a pulse for objects nearby to be shot far away in a certain distance at the start of explosion. What shall I do? RE: Ketchup Bomb? - Hardarm - 07-17-2011 It shows the particle and the sound but no affect to various entities and monsters. help? RE: Ketchup Bomb? - nofsky - 07-17-2011 I don't think it's possible to make something explode and push objects around, unless you know exactly which objects and apply forces to them individually in a script. I don't think monsters can die or be hurt either. RE: Ketchup Bomb? - Hardarm - 07-17-2011 If they are found in a certain distance they can just pick damage, or maybe trigger another animation like a damage hurt but slower; Then about entities I was thinking about making them go away at the moment of explosion, like dynamite in penumbra... RE: Ketchup Bomb? - Hardarm - 07-18-2011 I see there's no way to make it. Thank you anyway |