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Ketchup Bomb? - Hardarm - 07-16-2011

Hey, I'm trying to make a bomb with the Ketchup bottle from Penumbra;

It's like a breakable bottle but when it breaks there's the particle: "ps_boom.ps" and the sound is an explosion.

I'd want to use it as a bomb for enemies or for certain entities etc. I putted HitDamageAmount/Strength: 2000.

MinHitDamageSpeed: 2000,

But it doesn't seem to do anything.

I want that also it makes a pulse for objects nearby to be shot far away in a certain distance at the start of explosion. What shall I do?



RE: Ketchup Bomb? - Hardarm - 07-17-2011

It shows the particle and the sound but no affect to various entities and monsters. help? Sad




RE: Ketchup Bomb? - nofsky - 07-17-2011

I don't think it's possible to make something explode and push objects around, unless you know exactly which objects and apply forces to them individually in a script. I don't think monsters can die or be hurt either.


RE: Ketchup Bomb? - Hardarm - 07-17-2011

If they are found in a certain distance they can just pick damage, or maybe trigger another animation like a damage hurt but slower;

Then about entities I was thinking about making them go away at the moment of explosion, like dynamite in penumbra...


RE: Ketchup Bomb? - Hardarm - 07-18-2011

I see there's no way to make it.

Thank you anyway Undecided