Signs? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Signs? (/thread-9192.html) |
Signs? - JoeBradleyUK - 07-17-2011 How can I make It so that when I look at something, it displays a message, much like the signs in the dungeon in the main story. RE: Signs? - Paulpolska - 07-17-2011 On LevelEditor is "Sign Area" ... create area and callback in .lang file RE: Signs? - JoeBradleyUK - 07-17-2011 Right I'll give it a go later! RE: Signs? - JoeBradleyUK - 07-17-2011 (07-17-2011, 12:04 PM)Paulpolska Wrote: On LevelEditor is "Sign Area" ... create area and callback in .lang file Actually, could you be more specific? I'm still learning scripting so...yeah. RE: Signs? - MrCookieh - 07-17-2011 you have to create a category in your .lang file, (I think it doesn't matter how you call it). add an entry <Entry Name="Sign_Laboratory">"Laboratory"</Entry> (example). and then do what Paulpolska said. RE: Signs? - JoeBradleyUK - 07-17-2011 (07-17-2011, 06:40 PM)MrCookieh Wrote: you have to create a category in your .lang file, (I think it doesn't matter how you call it). Ok. I'll try it tommorow |