Primitives -as walls - lighting problem. [solved] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Primitives -as walls - lighting problem. [solved] (/thread-9203.html) |
Primitives -as walls - lighting problem. [solved] - jssjr90 - 07-17-2011 Well I came across another problem that I hope you guys can help me with. Im using primitives as walls, but it seems that the lighting is screwed up. Now I know for a fact its not my graphics card. Well here are the properties of the texture file. [attachment=1700] And heres a video showing the problem. http://www.youtube.com/watch?v=1gKSrhnWirc RE: Primitives -as walls - lighting problem. - Tanshaydar - 07-17-2011 Why did you changed the Blend mode to Mulx2? Shouldn't it stayed as Add? RE: Primitives -as walls - lighting problem. - jssjr90 - 07-17-2011 Ok ill change that and see if I see anything diffrent, as in fixing the lighting issue. Ahhh, Still have that issue, this is relay bugging me. RE: Primitives -as walls - lighting problem. - MrBigzy - 07-18-2011 So what exactly is the problem? Do you have a spec map texture for the wall? RE: Primitives -as walls - lighting problem. - plutomaniac - 07-18-2011 You want to use a plane like a wall? Is that it? Maybe you changed something in the material editor. What's the texture file used? RE: Primitives -as walls - lighting problem. - jssjr90 - 07-18-2011 Got it fixed. I don't know but, I replaced all of the walls on one room and it some how fixed it self. Vary strange. The bad thing is I half to replace all of the walls. RE: Primitives -as walls - lighting problem. - Tanshaydar - 07-18-2011 Maybe because of caching... |