OPENING CREDITS HELP - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: OPENING CREDITS HELP (/thread-9599.html) |
OPENING CREDITS HELP - ZyLogicX - 08-05-2011 I want to create an opening credits like this: Written, scripted and created by ZyLogic - The Elder Sign: The Asylum - RE: OPENING CREDITS HELP - Tanshaydar - 08-05-2011 http://wiki.frictionalgames.com/hpl2/amnesia/script_functions void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); Starts the end credits screen. asMusic - the music to play (including .ogg) abLoopMusic - determines whether the music should loop asTextCat - the category to be used in the .lang file (must be “Ending”) asTextEntry - the entry in the .lang file (must be “MainCredits”) alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not. RE: OPENING CREDITS HELP - MrBigzy - 08-05-2011 Yeah, but that would end the game right after. :V I don't think you'd be able to do that at the start. RE: OPENING CREDITS HELP - Juby - 08-05-2011 You could fade the screen to black and disable player movement and look speed and then have a setmessage command at the start of the map to simulate credits. RE: OPENING CREDITS HELP - MrBigzy - 08-05-2011 That might work, though the fade might also block out the words on the screen, not sure. And they wouldn't be scrolling, if that's what OP wants. D: RE: OPENING CREDITS HELP - Khyrpa - 08-05-2011 fadeout does not block out setmessages! RE: OPENING CREDITS HELP - MrBigzy - 08-05-2011 That's good, could be used for some opening stuff then. |