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A very basic guide to creating your first model in Maya - Printable Version

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RE: A very basic guide to creating your first model in Maya - Gamemakingdude - 11-03-2011

I have no idea how to make one, or rather do both uv mapping and texturing.


RE: A very basic guide to creating your first model in Maya - Acies - 11-03-2011

I'm going to release a video guide of some UV mapping soon. I've done it, but I need to re-record the sound.


RE: A very basic guide to creating your first model in Maya - Gamemakingdude - 11-04-2011

That would be better, i learn much easier by watching videos Big Grin


RE: A very basic guide to creating your first model in Maya - Gamemakingdude - 11-04-2011

Acies, can you texture and create a bump map for my enemy while im waiting for the video?


RE: A very basic guide to creating your first model in Maya - Acies - 11-05-2011

(11-04-2011, 03:19 PM)Gamemakingdude Wrote: Acies, can you texture and create a bump map for my enemy while im waiting for the video?
I'm sorry no.





RE: A very basic guide to creating your first model in Maya - Unearthlybrutal - 11-16-2011

Thanks for the great guideSmile
--> Going to make a few entities for my mod.


RE: A very basic guide to creating your first model in Maya - Statyk - 11-20-2011

SHOOT, Nevermind! I never had the view on "textured"... lol stupid me >>


RE: A very basic guide to creating your first model in Maya - Mine Turtle - 11-22-2011

youre amazing, thank you so much acies! <3


RE: A very basic guide to creating your first model in Maya - Mine Turtle - 12-18-2011

fuck, acies, i need some help man. i traced a picture with the cv curve tool, then revolved the surface, and modified the shape of it. this is not the problem though, my problem is that.. well... my UV points dont show up on the UV snapshot or anything. and when i try exporting my model, then i get a bunch of collada errors, and when i try opening the dae file in the modelview then i get a blackbox error. any ideas on what to do?


RE: A very basic guide to creating your first model in Maya - Acies - 12-18-2011

(12-18-2011, 02:07 AM)darkadders Wrote: fuck, acies, i need some help man. i traced a picture with the cv curve tool, then revolved the surface, and modified the shape of it. this is not the problem though, my problem is that.. well... my UV points dont show up on the UV snapshot or anything. and when i try exporting my model, then i get a bunch of collada errors, and when i try opening the dae file in the modelview then i get a blackbox error. any ideas on what to do?
My guess is:
http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-uv-a-character-model-in-maya-2009/

Do steps 1 & 10 & 11.


You can follow the above guide to learn more about UV mapping Smile