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How to make enemies bang doors - sgthale - 08-26-2011

I was wandering how you can make an enemy bang doors like when you get near it. Is it just some particle effects and the sound playing?


RE: How to make enemies bang doors - Rapture - 08-26-2011

Yes, with combination of PropImpulses, screen effects, etc


RE: How to make enemies bang doors - sgthale - 08-26-2011

do you have to preload a particle entity?


RE: How to make enemies bang doors - Kyle - 08-26-2011

(08-26-2011, 03:08 AM)sgthale Wrote: do you have to preload a particle entity?

You don't have to preload a particle system, but you can if you want to. It just results in less lag when the particle system is created at an area, but it takes longer for the level to load.


RE: How to make enemies bang doors - Your Computer - 08-26-2011

(08-26-2011, 03:08 AM)sgthale Wrote: do you have to preload a particle entity?

Preloading is recommended when you haven't already placed the particle system in the map. If it is in the map, then it'll get loaded with the map.


RE: How to make enemies bang doors - Cranky Old Man - 05-05-2012

(08-26-2011, 03:22 AM)Your Computer Wrote:
(08-26-2011, 03:08 AM)sgthale Wrote: do you have to preload a particle entity?

Preloading is recommended when you haven't already placed the particle system in the map. If it is in the map, then it'll get loaded with the map.
If it's in the map, you mean like if it's permanently active and not summoned by something like a scripted area?
I've preloaded all my particle effects and sounds, but I don't notice the slightest difference. Is it only noticable on slow computers? How slow are we talking?


RE: How to make enemies bang doors - Your Computer - 05-05-2012

(05-05-2012, 12:14 PM)Cranky Old Man Wrote: If it's in the map, you mean like if it's permanently active and not summoned by something like a scripted area?
I've preloaded all my particle effects and sounds, but I don't notice the slightest difference. Is it only noticable on slow computers? How slow are we talking?

A particle system can cause temporary lag on any computer, specifically those without a solid state drive, but it depends on the particle system itself. A PS file is really small in size, at least compared to the textures it references. If a particle system references a lot of textures, specifically textures that near 1 MB or more, then you may experience lag when it is being loaded.