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    Thread: How to Restart a Level?
Post: RE: How to Restart a Level?

fixed
Soon Development Support 7 4,575 06-06-2015, 05:31 AM
    Thread: How to Restart a Level?
Post: RE: How to Restart a Level?

(06-05-2015, 09:23 PM)FlawlessHappiness Wrote: So... You don't want the player to die. But you do want the level to reset when the player fails. So use a function when the player fails and then res...
Soon Development Support 7 4,575 06-06-2015, 03:23 AM
    Thread: How to Restart a Level?
Post: How to Restart a Level?

Hello, I am creating a scene in which I want the player to learn through trial and error as they die. I want to make it so when the player dies, the entire level gets reloaded from the beginning. I ...
Soon Development Support 7 4,575 06-05-2015, 07:20 PM
    Thread: (Help) MFP child entity assets?
Post: (Help) MFP child entity assets?

Nevermind. I got it working. :) Now I'm just having trouble deleting this post...
Soon Development Support 0 1,565 04-22-2015, 09:13 PM
    Thread: Need help recovering an old mod
Post: RE: Need help recovering an old mod

(03-23-2015, 11:13 AM)DnALANGE Wrote: Here it is. https://www.dropbox.com/s/9prl4fz6mj5bp2...a.rar?dl=0 Thanks a lot. I really appreciate it!
Soon Custom Stories, TCs & Mods 8 10,615 03-23-2015, 03:19 PM
    Thread: Need help recovering an old mod
Post: RE: Need help recovering an old mod

(03-22-2015, 04:57 PM)DnALANGE Wrote: Lucky YOU! i am a let's say keeper :P I have around 250-300 Custom Story's on my pc. I have got yours as well.. You want me to upload it and linky you up? Yes p...
Soon Custom Stories, TCs & Mods 8 10,615 03-22-2015, 10:13 PM
    Thread: Need help recovering an old mod
Post: Need help recovering an old mod

Hello, Once upon a time I decided to try and create a custom story. I had abandoned the project but I now have a desire to take a look at it again. Here is the link to the original thread: https://w...
Soon Custom Stories, TCs & Mods 8 10,615 03-22-2015, 05:13 AM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

I never denied anyone's feedback. I just explained why things were the way they were.
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-14-2010, 04:10 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

The reason everything looks so "perfectly" put together in almost all the areas is because it is a WIP. I havn't yet had the time to go through and max everything look pretty. I put the notes direct...
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-13-2010, 03:42 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

Sorry, Bulb. I've never used a Mac before.
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-12-2010, 02:54 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

Im working on the next three levels for Subterranea now. The third of which will really test your equilibrium. When I finish this set of three I'll release an updated version of the WIP.
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-12-2010, 01:51 AM
    Thread: Where can I download Custom Stories?
Post: RE: Where can I download Custom Stories?

Just above all of these threads you should see a showcase section. That's where all the goodies in progress are.
Soon Custom Stories, TCs & Mods 2 3,014 10-10-2010, 08:00 PM
    Thread: Is it possible to make enemies walk on walls?
Post: RE: Is it possible to make enemies walk on walls?

Bump for an answer.
Soon Custom Stories, TCs & Mods 8 7,881 10-09-2010, 06:49 AM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

Crabski, I originally wanted to start in the village, but we've all seen how bad outside environments can look with amnesia. It might be worth it if I took the time to make some custom models so I co...
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-08-2010, 04:08 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

As far as the first room goes, I thought I made it pretty obvious with the elevated area. I'll try to find a way to make it a little more obvious. Also, if the scary music creeped you out after drop...
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-08-2010, 07:49 AM
    Thread: Add a journal entry/note after I interact with a locked door?
Post: RE: Add a journal entry/note after I interact with...

You would have to use an if statement to check if the door is still locked while you interact with it. At least that's what I had to do. There might be an easier way.
Soon Custom Stories, TCs & Mods 10 9,375 10-08-2010, 02:21 AM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (Work in Progress - NEED FEEDBACK)

But 3 working maps so far is a good start!
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-08-2010, 01:10 AM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: RE: Subterranea (WIP)

Yeah, sorry. Storage is as far as it goes... for now :D
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-07-2010, 09:28 PM
    Thread: Subterranea (Work in Progress - NEED FEEDBACK)
Post: Subterranea (Work in Progress - NEED FEEDBACK)

This is what I have so far. I'm looking for feedback. I'm not gonna bother posting anything about the story on here because the custom story has an introduction that sets the mood :) Please provide...
Soon Custom Stories, TCs & Mods - Development 75 88,207 10-07-2010, 08:31 PM
    Thread: how i do this, When i enter a area an music is played
Post: RE: how i do this, When i enter a area an music is...

Start with creating a script area in the editor and name it whatever you want. Like area_music. Then your script should look something like this: void OnStart() { AddEntityCollideCallback("area_mus...
Soon Custom Stories, TCs & Mods 1 2,732 10-04-2010, 03:31 AM