Search Results
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Thread: This game is TOO scary..
Post: RE: This game is TOO scary..
(11-15-2010, 02:35 PM)w3sp Wrote: You know you're scared of a game when, if you can finally bring up the motivation and energy to play it again for some little progress, you already wet your pants a... |
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Alexander |
General Discussion
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13 |
12,418 |
11-15-2010, 03:20 PM |
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Thread: Scripting question
Post: RE: Scripting question
(10-06-2010, 07:34 PM)HakePT Wrote: (string &in asParent, string &in asChild, int alState)
These are the parameters of a function. A function receives parameters and does something with the... |
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Alexander |
Custom Stories, TCs & Mods
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7 |
6,027 |
10-06-2010, 07:54 PM |
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Thread: Scripting question
Post: Scripting question
Could someone explain what
(string &in asParent, string &in asChild, int alState) means. Surprisingly I have been writing my own code, even though I don't actually understand it. So what exac... |
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Alexander |
Custom Stories, TCs & Mods
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7 |
6,027 |
10-06-2010, 07:12 PM |
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Thread: Walls, floor not loading
Post: RE: Walls, floor not loading
(10-04-2010, 07:19 PM)Methusalem Wrote: Hello Amnesians,
I've got a little problem with my planes and static objects.
Since I've added a new room with floor and walls to my mansion ( it's a big hau... |
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Alexander |
Custom Stories, TCs & Mods
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2 |
3,212 |
10-04-2010, 07:29 PM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Complete :)
Well that was pretty cool :O |
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Alexander |
Showcase
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107 |
190,609 |
10-04-2010, 03:07 PM |
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Thread: Lamp puzzle scripting help
Post: RE: Lamp puzzle scripting help
You can also add some debug messages to the code to help give a better visual of how the script is working when running in debug mode.
Code:void combolit(string &in asEntity, string &in asTyp... |
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Alexander |
Custom Stories, TCs & Mods
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7 |
5,300 |
10-04-2010, 09:35 AM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released
(10-03-2010, 05:36 AM)DamnNoHtml Wrote: That's gotta be a bug or something. All of the files total up to no more than 4 mb.
Ah thanks :)
oops
I wasn't thinking and forgot that after loading a map, ... |
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Alexander |
Showcase
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107 |
190,609 |
10-03-2010, 05:37 AM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released
(10-02-2010, 02:18 PM)MulleDK19 Wrote: (10-02-2010, 01:11 PM)Alexander Wrote: Just out of curiosity.... How did you compress 43MB down to 1.08? The most WinRAR will do for me is 8MB O_o
43? What's... |
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Alexander |
Showcase
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107 |
190,609 |
10-03-2010, 05:05 AM |
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Thread: "Wake" - Complete :)
Post: RE: "Wake" - Beta 2 Released
Just out of curiosity.... How did you compress 43MB down to 1.08? The most WinRAR will do for me is 8MB O_o |
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Alexander |
Showcase
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107 |
190,609 |
10-02-2010, 01:11 PM |
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Thread: Making a timed room transition
Post: RE: Making a timed room transition (SOLVED)
Wow! That was quick. Glad to hear you have it working now :) |
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Alexander |
Custom Stories, TCs & Mods
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4 |
4,785 |
10-02-2010, 07:44 AM |
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Thread: Making a timed room transition
Post: RE: Making a timed room transition
(10-02-2010, 06:08 AM)Chilton Wrote: Ok
To go into more detail, im trying to make a script for a map in which you are transitioned into the map (Irrelevant), then after a set time, you automatically... |
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Alexander |
Custom Stories, TCs & Mods
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4 |
4,785 |
10-02-2010, 07:38 AM |
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Thread: Ceilings? (Solved)
Post: RE: Ceilings?
(09-20-2010, 02:54 AM)Neurological Wrote: I think the best way to solve this is to uninstall both game nd editor and reinstall everything, just make a backup of your map.
Ok I'll give that a try
Wel... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-20-2010, 02:56 AM |
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Thread: Ceilings? (Solved)
Post: RE: Ceilings?
Wow
This is really frustrating :/
OK
I deleted my HPL Folder just to start new with that. I restarted the editor and placed some ceiling pieces.. Turns out I'm getting some errors in the LevelEditor... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-20-2010, 02:37 AM |
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Thread: Ceilings? (Solved)
Post: RE: Ceilings?
(09-20-2010, 01:21 AM)Neurological Wrote: Weird, in the editor the models show up correctly? It seems some kind of material error.
Try a thing, put a piace of ceiling on the floor, and see if it sh... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-20-2010, 01:37 AM |
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Thread: Ceilings? (Solved)
Post: RE: Ceilings?
(09-20-2010, 12:52 AM)Neurological Wrote: Did you rotate the plane? Because the texture is one side only.
Yes
The concave_short.dae and mansionbase_concave.mat will not show up. Anything ceiling ba... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-20-2010, 01:00 AM |
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Thread: Ceilings? (Solved)
Post: RE: Ceilings?
(09-19-2010, 11:56 PM)Pandemoneus Wrote: I would appretiate it if you could upload the map so I could take a look at it. :)
If you don't want to let the public see it you could also send me a PM her... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-20-2010, 12:06 AM |
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Thread: Ceilings? (Solved)
Post: Ceilings? (Solved)
I decided to finally put up some ceilings, as seen here. - http://img337.imageshack.us/f/ceiling01.jpg/
But when I run the game, there are no ceilings. - http://img843.imageshack.us/f/ceiling02.jpg/
... |
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Alexander |
Custom Stories, TCs & Mods
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9 |
9,581 |
09-19-2010, 11:55 PM |
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Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help
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Alexander |
Custom Stories, TCs & Mods
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18 |
18,630 |
09-19-2010, 11:34 PM |
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Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help
(09-19-2010, 05:12 PM)MulleDK19 Wrote: (09-19-2010, 07:36 AM)Soon Wrote: I think you just confused me more. Everywhere I look onine everyone is saying that a cfg file is just a text document with... |
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Alexander |
Custom Stories, TCs & Mods
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18 |
18,630 |
09-19-2010, 09:11 PM |
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Thread: Custom Story Help (FIXED!)
Post: RE: Custom Story Help
(09-19-2010, 07:59 AM)Soon Wrote: I just don't understand why it's not working! I'm getting super frustrated with this!
Well I downloaded Jordo76's The Darkness. Installed it to see if it would sho... |
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Alexander |
Custom Stories, TCs & Mods
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18 |
18,630 |
09-19-2010, 09:19 AM |