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    Thread: Problem with the Tools
Post: RE: Problem with the Tools

Escape key usually does the trick, try clicking inside any of the viewports first if it's being troublesome.
Deruu Custom Stories, TCs & Mods 3 4,411 09-18-2010, 11:54 PM
    Thread: Scripts won't work
Post: RE: Scripts won't work

If you don't mind, it would help if you posted your map and script.
Deruu Custom Stories, TCs & Mods 10 13,153 09-18-2010, 01:37 PM
    Thread: How Can I Make a Trigger Activate Another Trigger?
Post: RE: How Can I Make a Trigger Activate Another Trig...

Code:void CollideGruntDoorTrigger1(string &in asParent, string &in asChild, int alState) {     SetEntityActive("GruntTrigger1", true);     AddEntityColl...
Deruu Custom Stories, TCs & Mods 13 13,431 09-18-2010, 10:20 AM
    Thread: creating lots of helpfull functions?
Post: RE: creating lots of helpfull functions?

(09-18-2010, 09:51 AM)Luis Wrote: Nope, this wouldn't work, cos the AddEntityCollideCallback expects a collide callback function name only (meaning a function with 3 parameters - String parent_name,...
Deruu Custom Stories, TCs & Mods 2 4,770 09-18-2010, 10:14 AM
    Thread: Scripts won't work
Post: RE: Scripts won't work

You'll need more than two nodes for the enemy to navigate our map properly. They are not just used for scripting, they are also used to tell the enemies how to get around obstacles(the engine does thi...
Deruu Custom Stories, TCs & Mods 10 13,153 09-17-2010, 01:08 PM
    Thread: Scripts won't work
Post: RE: Scripts won't work

I cooked up a simple example map that does pretty much everything you asked for(plus some bonus lever action). I commented the code a bit to give you a fair idea of what's going on, I'd be glad to ex...
Deruu Custom Stories, TCs & Mods 10 13,153 09-17-2010, 10:00 AM