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    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...

Since there is already a speculation about Dear Esther i'm just going to leave this here: I just discovered a Ghost with a Lantern in a Cave. Video of the ghost.
Openshaw General Discussion 7,268 6,378,570 02-19-2012, 05:11 PM
    Thread: Amnesia: A Machine For Pigs Discussion Topic Part 1
Post: RE: [www.nextfrictionalgame.com] Amnesia Discussio...

I also seem to think i see a corridor - but no hanging body, the proportions are way too off for a hanging body (even with all that blur). I can't really think anything about the cipher... "The Evil" ...
Openshaw General Discussion 7,268 6,378,570 02-15-2012, 11:53 AM
    Thread: Monsters origin?
Post: RE: Monsters origin?

I always thought the monsters where created trough a chemical mixture which Alexander put into the Wine. Though the first monsters where created before the Event/Flashback with Wilhelm in the Wine cel...
Openshaw General Discussion 81 112,506 02-15-2012, 11:47 AM
    Thread: Monsters origin?
Post: RE: Monsters origin?

It is in the note "Regarding Closing of the Wine Cellar" (i think you find it in the Archives). It was already posted two pages back: Quote:Regarding Closing of the Wine Cellar Wilhelm and his fools ...
Openshaw General Discussion 81 112,506 02-13-2012, 08:55 AM
    Thread: Most memorable sound
Post: RE: Most memorable sound

I have a few: The whimpering (unique) Sound of a Grunt in the Archives (kinda sounds like a Cow) The tortured Dogs in the Study The footsteps you hear in the Wine Cellar (always unnerving, even if yo...
Openshaw Hints, help and spoilers 48 54,688 11-04-2011, 01:46 PM
    Thread: changing lantern properties?
Post: RE: changing lantern properties?

(09-22-2010, 07:09 AM)gosseyn Wrote: it is working, i had to exit and relaunch the game, not only reload the map. But is there any way to affect only the light and not the model? Because for example...
Openshaw Custom Stories, TCs & Mods 5 5,598 09-22-2010, 07:45 AM
    Thread: Missing Trap Door
Post: RE: Missing Trap Door

Hm, have you ever tried to download the Mod Package and view maps with missing objects in the map viewer ? Maybe this can point in the direction of origin (you never know, maybe it's bound to specific...
Openshaw Technical Support - Amnesia: The Dark Descent 5 8,757 09-22-2010, 01:52 AM
    Thread: Missing Trap Door
Post: RE: Missing Trap Door

Yeah, maybe our problems are connected. I'm using an NVidia GeForce GTS250. Are your objects popping up after you restart the game ? I just restarted the Game and Steam, loaded the Save and the Trap ...
Openshaw Technical Support - Amnesia: The Dark Descent 5 8,757 09-22-2010, 01:19 AM
    Thread: Missing Trap Door
Post: Missing Trap Door

Greetings, It is my second playtrough of this great experience, i've got to the distillery and noticed that the Trap door is missing: [Image: http://www.abload.de/img/trappypfki.png] As you can see...
Openshaw Technical Support - Amnesia: The Dark Descent 5 8,757 09-22-2010, 12:53 AM