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    Thread: Help with inactive statue
Post: RE: Help with inactive statue

Cheers mate, it worked now! Damn I've been struggling with this for long but now it works!
EddieShoe Development Support 12 7,050 09-01-2013, 01:52 PM
    Thread: Help with inactive statue
Post: RE: Help with inactive statue

I gave it the same name, but it has been replaced by the custom one. You can see that in the map file.
EddieShoe Development Support 12 7,050 09-01-2013, 04:40 AM
    Thread: Help with inactive statue
Post: RE: Help with inactive statue

I've uploaded the map file with scripts and the model here. I messed around a lot now so it might look messy in the .hps file. Thanks for the help!
EddieShoe Development Support 12 7,050 08-31-2013, 12:44 PM
    Thread: Help with inactive statue
Post: RE: Help with inactive statue

In the model editor or in the level editor? Because it's already set to inactive in the level editor and it's transparent in the 3d view.
EddieShoe Development Support 12 7,050 08-31-2013, 12:17 PM
    Thread: Help with inactive statue
Post: RE: Help with inactive statue

Okay, I've made it a object and added a "entities" folder in my custom story where I saved it, but how do I add it in the editor now? I've googled but with no results. EDIT: I actually thought a bit ...
EddieShoe Development Support 12 7,050 08-30-2013, 10:51 PM
  Information Thread: Help with inactive statue
Post: Help with inactive statue

I've added an inactive statue on my map, I've double-checked that it has been set to inactive but still every time I try to make it appear by entering a trigger area it is already there. I have tried ...
EddieShoe Development Support 12 7,050 08-30-2013, 10:19 PM
  Information Thread: Help with inactive statue
Post: Help with inactive statue

Wrong forum. Please delete it as the delete button does not work for me.
EddieShoe Technical Support 0 2,493 08-30-2013, 10:12 PM
    Thread: Awake - Mod in progress, need critique
Post: RE: Awake - Mod in progress, need critique

I don't wanna be an ass but can we stay on topic? :huh:
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-06-2012, 10:34 PM
    Thread: Awake - Mod in progress, need critique
Post: RE: Awake - Mod in progress, need critique

(07-05-2012, 09:10 PM)Xvideogamer720X Wrote: One thing you have to be careful of is the story you are doing. the "waking up and not remembering anything" stories get the "hammer" now-a-days if you k...
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-05-2012, 09:22 PM
    Thread: Awake - Mod in progress, need critique
Post: RE: Awake - Mod in progress, need critique

(07-05-2012, 08:10 PM)kartanonperuna Wrote: I havent really focused on horror in my story.Just a bit eerie atmosphere.Not sure if Im such good fella giving advises.I'm still just a newbie.Alright. I...
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-05-2012, 08:15 PM
    Thread: Awake - Mod in progress, need critique
Post: RE: Awake - Mod in progress, need critique

Between, I looked at your custom story. If I've understood it right you like to make creepy atmospheres as well? If you want to and if you've got the time, could you help me with some good ideas? Just...
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-05-2012, 07:28 PM
    Thread: Awake - Mod in progress, need critique
Post: RE: Awake - Mod in progress, need critique

(07-05-2012, 06:59 PM)kartanonperuna Wrote: Oh I see.The boring ol' story beginning.Where am i?What happened?Turns out you have german gay disco in your basement and youre like oh now I remember the...
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-05-2012, 07:19 PM
  Information Thread: Awake - Mod in progress, need critique
Post: Awake - Mod in progress, need critique

I hope this is the right place to post this, if not I'm sorry! (Note before reading: I was in a hurry so the text might be a little weird, I hope you understand my point at least.) Anyway, to get to ...
EddieShoe Custom Stories, TCs & Mods - Development 17 17,705 07-05-2012, 05:40 PM
    Thread: Lever help needed
Post: RE: Lever help needed

(07-04-2012, 09:01 PM)Steve Wrote: It worked! Finaly!!! I only have an problem with one rope, but I do that tommorrow I thank you all for your help ;pI'm glad it worked. :)
EddieShoe Development Support 26 19,460 07-04-2012, 10:48 PM
    Thread: Lever help needed
Post: RE: Lever help needed

So, if I understand this right... You do not want the player to be able to open the door by hand? Try using this func. I think it disables interaction with the entity so you can't use it. void SetEnt...
EddieShoe Development Support 26 19,460 07-04-2012, 07:25 PM
    Thread: Lever help needed
Post: RE: Lever help needed [UNSOLVED]

(07-04-2012, 05:45 PM)Steve Wrote: (07-04-2012, 05:42 PM)EddieShoe Wrote: (07-04-2012, 05:37 PM)Steve Wrote: :D Oh thanks that helps alot. now I only have one question how can you set a hatch li...
EddieShoe Development Support 26 19,460 07-04-2012, 05:56 PM
    Thread: Lever help needed
Post: RE: Lever help needed [UNSOLVED]

(07-04-2012, 05:37 PM)Steve Wrote: :D Oh thanks that helps alot. now I only have one question how can you set a hatch like which I use like a drainage hatch stuck at min when you enter an area if I ...
EddieShoe Development Support 26 19,460 07-04-2012, 05:42 PM
    Thread: Lever help needed
Post: RE: Lever help needed [UNSOLVED]

(07-04-2012, 04:56 PM)Steve Wrote: (07-04-2012, 04:23 PM)FastHunteR Wrote: at the propimpulse line is > that should be replaced with a number. since you want it to go up I assume, put a positiv...
EddieShoe Development Support 26 19,460 07-04-2012, 05:14 PM
    Thread: Lever help needed
Post: RE: Lever help needed [UNSOLVED]

(07-04-2012, 04:22 PM)Steve Wrote: (07-04-2012, 03:55 PM)EddieShoe Wrote: So, I think I got what you meant. It works for me on my map, but I am not 100% sure this is what you wanted. I'm no pro at...
EddieShoe Development Support 26 19,460 07-04-2012, 04:37 PM
    Thread: Lever help needed
Post: RE: Lever help needed [UNSOLVED]

So, I think I got what you meant. It works for me on my map, but I am not 100% sure this is what you wanted. I'm no pro at this either, I just tried my best. I've learned a lot from Your Computer so y...
EddieShoe Development Support 26 19,460 07-04-2012, 03:55 PM