Search Results
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Thread: Player dont walk?
Post: RE: Player dont walk?
(11-15-2010, 12:11 PM)Everlone Wrote: the problem is the walk animation, i will make scene where the player can look at left and right but not around and that he dont walk.
Blocking the players move... |
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HakePT |
Custom Stories, TCs & Mods
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12 |
9,355 |
11-16-2010, 05:34 PM |
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Thread: Monster only in darkness???
Post: RE: Monster only in darkness???
You can use the invisible blocks to block the enemy movement or just set despawn areas.
Trouble is, a fun mechanic would be for the player to have to light the environment to create a clear route to ... |
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HakePT |
Custom Stories, TCs & Mods
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18 |
12,247 |
11-16-2010, 05:29 PM |
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Thread: Idea: Hardcore Amnesia
Post: RE: Idea: Hardcore Amnesia
(10-04-2010, 10:56 PM)harlequ1n Wrote: But what I got from this game is that it's way more frightening to "believe" there is something lurking in the shadows about to attack you than have a thousand... |
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HakePT |
Custom Stories, TCs & Mods - Development
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41 |
53,049 |
11-03-2010, 06:53 PM |
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Thread: Map preview of Frightened
Post: RE: Map preview of Frightened
I'm not talking about scripts, size or story. I'll discuss the map design you showed.
1st - Lights
While the level has lamps it probably doesn't have many lights. That makes the room look awkward lik... |
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HakePT |
Custom Stories, TCs & Mods - Development
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9 |
11,164 |
11-03-2010, 06:39 PM |
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Thread: Getting Diary's to work.
Post: RE: Getting Diary's to work.
Are you running the game or have you modded it to be a dev account? insta open map, display health, sanity and everything in numbers, etc that kind of stuff.
When i ran my dev account diary entries n... |
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HakePT |
Custom Stories, TCs & Mods
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8 |
7,845 |
11-03-2010, 06:09 PM |
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Thread: How do I play my map when I am done?
Post: RE: How do I play my map when I am done?
to play you only need:
-A player start area
-A map file with the script file (.hps), both should be in a maps folder you create. The script only has to have:
Quote:void OnStart()
{}
void OnEnter()
{... |
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HakePT |
Custom Stories, TCs & Mods
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6 |
6,774 |
10-27-2010, 09:58 PM |
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Thread: Problem with "dev" mode
Post: RE: Problem with "dev" mode
Wrong folder. Outside custom stories there is another maps folder where the campaign is. Copy your custom_stories folder map to that "maps" folder. Thats what the dev mode runs. If its not there it wo... |
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HakePT |
Custom Stories, TCs & Mods
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2 |
3,236 |
10-21-2010, 10:33 AM |
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Thread: How to set up a dev environment?
Post: RE: How to set up a dev environment?
For the map to load it must be in the maps folder.
NOT custom_stories, there is a maps folder in the main folder and within is another folder called main. This is the campaign that you play, place the... |
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HakePT |
Custom Stories, TCs & Mods
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3 |
3,793 |
10-21-2010, 10:31 AM |
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Thread: Basic Questions About the Level Editor
Post: RE: Basic Questions About the Level Editor
(10-19-2010, 10:53 PM)Yonmaja Wrote: (10-19-2010, 10:16 PM)Mekose Wrote: Hold alt and hold left click to scroll around, right click to zoom, and middle mouse to move the viewpoint. You can also ta... |
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HakePT |
Custom Stories, TCs & Mods
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6 |
6,959 |
10-20-2010, 08:35 AM |
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Thread: Insanity Area?
Post: RE: Insanity Area?
(10-18-2010, 01:41 AM)theDARKW0LF Wrote: The insanity area activates no matter your sanity level. You just need to set the appropriate strings in your .hps file for it to work correctly. Of course i... |
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HakePT |
Custom Stories, TCs & Mods
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3 |
5,002 |
10-19-2010, 01:31 PM |
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Thread: A Different Lighting Tutorial?
Post: RE: A Different Lighting Tutorial?
(10-13-2010, 10:00 PM)Kaizerwolf Wrote: 1. How do I have a point light not show in game? How do i have the point light turn on when i light another source with a tinderbox? I know about attaching en... |
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HakePT |
Custom Stories, TCs & Mods
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5 |
7,142 |
10-13-2010, 10:57 PM |
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Thread: Final help with difficult script
Post: RE: Final help with difficult script
(10-13-2010, 09:40 PM)Pandemoneus Wrote: Problem is that we have 2 people here who just want others to create them the scripts instead of learning on their own.
True.
Still create inactive items an... |
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HakePT |
Custom Stories, TCs & Mods
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11 |
10,756 |
10-13-2010, 10:24 PM |
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Thread: New items same height?
Post: RE: New items same height?
(10-06-2010, 08:06 PM)hollowleviathan Wrote: You could instead raise the height of what you know will be a small above-ground floor, so that the default spawn for floors is now the basement.
Makes n... |
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HakePT |
Custom Stories, TCs & Mods
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3 |
3,602 |
10-06-2010, 10:23 PM |
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Thread: Scripting question
Post: RE: Scripting question
(string &in asParent, string &in asChild, int alState)
These are the parameters of a function. A function receives parameters and does something with them.
Void functionadd(int a, int b, int... |
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HakePT |
Custom Stories, TCs & Mods
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7 |
6,027 |
10-06-2010, 07:34 PM |
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Thread: How to "disable" gravity for an entity --EASY TUT--
Post: RE: How to "disable" gravity for an entity --EASY ...
Frontcannon and Jens I proudly present you with...
THE INTERNET!
Congratulations this is some awesome stuff that i may or not end up stealing! :D
If i do use this i will place your name in the cred... |
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HakePT |
Custom Stories, TCs & Mods
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2 |
4,095 |
10-05-2010, 12:07 AM |
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Thread: Activating sanity and makign a level door operate.
Post: RE: Activating sanity and makign a level door oper...
(10-04-2010, 12:04 PM)LoneWolf Wrote: Thanks much appreciated, everythign works except the monster cannot seem to open doors, he just stays in the one room even when ithrow stuff at the door, only w... |
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HakePT |
Custom Stories, TCs & Mods
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19 |
15,633 |
10-04-2010, 12:08 PM |
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Thread: Music for your custom story
Post: RE: Music for your custom story
(10-04-2010, 12:56 AM)Lee Wrote: If you don't make an immediately noticeable beat I think it simply capitalizes on the mood you want to create. It can go anywhere from sheer dread: http://mikeyloc... |
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HakePT |
Custom Stories, TCs & Mods
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30 |
32,585 |
10-04-2010, 08:37 AM |
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Thread: script issue
Post: RE: script issue
(10-03-2010, 10:02 PM)LoneWolf Wrote: ////////////////////////////
// Run first time starting map
void OnStart()
{
AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
}
voi... |
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HakePT |
Custom Stories, TCs & Mods
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10 |
9,061 |
10-04-2010, 12:49 AM |
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Thread: Music for your custom story
Post: RE: Music for your custom story
(10-03-2010, 11:51 PM)Lee Wrote: It's very good work so far, but I have a little criticism for the monster theme. I suggest that when you're near a monster (not confronting it/still in stealth mode... |
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HakePT |
Custom Stories, TCs & Mods
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30 |
32,585 |
10-04-2010, 12:40 AM |
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Thread: script issue
Post: RE: script issue
AddEntityCollideCallback("Player", "RoomTwoArea", "CollideRoomTwo", true, 1);
Shouldn't this part be under the OnStart()?
If not you functions are dependent and may be causing your problem. |
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HakePT |
Custom Stories, TCs & Mods
|
10 |
9,061 |
10-03-2010, 09:46 PM |