Search Results
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Thread: Limbo
Post: RE: Limbo
For the trees, i'm sorry, but it is inevitable. :/
Yes, when you die, all the ennemis dissapear (script or not) like in the original game if i'm right. So if you die, restart the game! There is a ch... |
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fantino |
Showcase
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10 |
40,082 |
11-06-2010, 10:41 PM |
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Thread: Limbo
Post: Limbo
Hello!
Here is my first (and last^^) map called Limbo.
It takes place after Amnesia, you play Daniel again but i let you discover the scenario. It is an outdoor level.
A friend of mine has made th... |
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fantino |
Showcase
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10 |
40,082 |
11-05-2010, 11:09 PM |
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Thread: sifi interior assets
Post: RE: sifi interior assets
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fantino |
Development Resources
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34 |
44,956 |
10-16-2010, 10:33 AM |
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Thread: TUTORIAL: How to connect two maps (Level Doors)
Post: RE: TUTORIAL: How to connect two maps (Level Doors...
Thanks a lot for this tutorial! :) |
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fantino |
Development Articles
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4 |
8,026 |
10-09-2010, 12:27 PM |
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Thread: My first map and models.(video)
Post: RE: My first map and models.(video)
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fantino |
Custom Stories, TCs & Mods - Development
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67 |
91,865 |
10-08-2010, 09:02 PM |
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Thread: Memoirs of a Dead man (Demo release)
Post: RE: Memoirs of a Dead man (Work in Progress)
It sounds like Scratches. :) |
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fantino |
Showcase
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89 |
130,056 |
10-07-2010, 11:02 PM |
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Thread: Make an end ?
Post: RE: Make an end ?
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fantino |
Custom Stories, TCs & Mods
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3 |
3,736 |
10-05-2010, 03:33 PM |
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Thread: Make an end ?
Post: Make an end ?
Hi everyone.
I'm trying to make an end to my level but I don't know how. I built an area and wrote Code:void CollideEnd(string &in asParent, string &in asChild, int alState)
{
&nb... |
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fantino |
Custom Stories, TCs & Mods
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3 |
3,736 |
10-04-2010, 10:54 AM |
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Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...
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fantino |
Custom Stories, TCs & Mods
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7 |
6,123 |
10-02-2010, 09:13 PM |
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Thread: Help with a level that has more then two doors.
Post: RE: Help with a level that has more then two doors...
I have a problem with 2 locked doors. When i write this, one key open two doors.
Code:void OnStart()
{
AddUseItemCallback("", "key_study_1", "mansion_2", "UsedKeyOnDoor", true);
AddUseItemCallback("... |
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fantino |
Custom Stories, TCs & Mods
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7 |
6,123 |
10-02-2010, 06:10 PM |
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Thread: How to display é à ô and others?
Post: RE: How to display é à ô and others?
Je ne comprends rien à ta phrase! :D |
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fantino |
Custom Stories, TCs & Mods
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4 |
5,631 |
10-02-2010, 02:56 PM |
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Thread: Music for your custom story
Post: RE: Music for your custom story
:heart:
I really love the second one. Maybe i'll use it for my story if i can finish it! |
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fantino |
Custom Stories, TCs & Mods
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30 |
32,054 |
10-02-2010, 02:12 PM |
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Thread: How to make locked door and key that opens it.
Post: RE: How to make locked door and key that opens it.
I've done everything like in the video. That's why i don't understand. :(
edit: I've found the problem. The extension of my folder was .hps.hps instead of .hps ! :dodgy:
It works now! Youhou! :P
A... |
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fantino |
Custom Stories, TCs & Mods
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5 |
4,561 |
09-30-2010, 09:18 PM |
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Thread: How to make locked door and key that opens it.
Post: RE: How to make locked door and key that opens it.
It doesn't work for me. Any idea :huh:
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// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "awesomekey_1", "mansion_1", "UsedKeyOnDoor", true);
}... |
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fantino |
Custom Stories, TCs & Mods
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5 |
4,561 |
09-30-2010, 07:09 PM |