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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

2 3 4 and 6 are rather well composed! If you want to add extra uneasiness or interest in a screenshot, tilt (or roll) the camera to the side so that the lines in the photo (floors/walls etc) are not ...
Homicide13 Custom Stories, TCs & Mods - Development 2,822 2,942,668 02-18-2014, 01:32 AM
    Thread: Make me a custom story
Post: RE: Make me a custom story

(05-27-2012, 06:38 PM)Kreekakon Wrote: I swear, sometimes I wonder to myself even though the thread creator is at fault, is there NO other way to get the message across without making fun of him usi...
Homicide13 Custom Stories, TCs & Mods - Development 40 33,253 05-27-2012, 06:55 PM
    Thread: Follow The Red Light
Post: RE: Follow The Red Light

Woa haha that's a lot of image trail effect.
Homicide13 Custom Stories, TCs & Mods - Development 81 94,560 05-20-2012, 02:16 AM
    Thread: Am i capable of making a CS ?
Post: RE: Am i capable of making a CS ?

Difficult? no Time consuming? yes I would highly suggest learning script, but it's really not that difficult to learn and there are loads of examples. However, doing any kind of project like this wi...
Homicide13 Development Support 14 10,369 05-20-2012, 02:13 AM
    Thread: Fade SpotLight
Post: RE: Fade SpotLight

I assume it would be the same, just make sure that the "Casts shadows" option in the level editor is checked.
Homicide13 Development Support 4 3,626 05-18-2012, 01:44 AM
    Thread: Fiddling with grunt sensitivity
Post: RE: Fiddling with grunt sensitivity

Lower it's vision range maybe?
Homicide13 Development Support 2 2,401 05-17-2012, 06:56 AM
    Thread: Can we read/write any text file?
Post: RE: Can we read/write any text file?

(05-17-2012, 05:59 AM)vvanus Wrote: (05-16-2012, 05:51 AM)Cranky Old Man Wrote: You could also look into the ProgLog() function. Maybe you can solve what it does.Sorry but I can't figure it out wh...
Homicide13 Development Support 14 11,368 05-17-2012, 06:49 AM
    Thread: Custom Decals
Post: RE: Custom Decals

http://www.frictionalgames.com/forum/thread-10378.html ;D
Homicide13 Development Support 6 5,560 05-17-2012, 06:43 AM
    Thread: Can we read/write any text file?
Post: RE: Can we read/write any text file?

There's always Print (string& asString); which prints a string to the log file (apparently).
Homicide13 Development Support 14 11,368 05-16-2012, 04:46 AM
    Thread: Custom story you-know-the-issue!
Post: RE: Custom story you-know-the-issue!

Oh. Yup. Haha I just kinda skimmed over that part and assumed it was correct. But labeling a non-existing map or specifying a start point that doesn't exist within the addressed map will also incur t...
Homicide13 Development Support 3 2,582 05-15-2012, 04:57 PM
    Thread: Custom story you-know-the-issue!
Post: RE: Custom story you-know-the-issue!

It seems that you have your first map listed as "Alchemy_cellar.map" in the cfg file, but the actual name of the map seems to be "Alchemy_map.map." Hope that helps!
Homicide13 Development Support 3 2,582 05-15-2012, 04:18 PM
    Thread: Custom Props Dissapear every time i open editor
Post: RE: Custom Props Dissapear every time i open edito...

Or just add the line <Directory Path="/custom_stories" AddSubDirs="true" /> to your resources.cfg file. That works too. ^^
Homicide13 Development Support 6 4,160 05-15-2012, 05:40 AM
    Thread: Creating own "entities" / Models
Post: RE: Creating own "entities" / Models

So you're asking how you can import models that you've made into the game to work as either static_objects or entities?
Homicide13 Development Support 22 18,510 05-13-2012, 06:09 PM
    Thread: Full Total Conversion (Derin Korku) Türk Teknik Games
Post: RE: Full Total Conversion (Derin Korku) Türk Tekni...

(05-11-2012, 11:57 PM)Danarogon Wrote: This looks interesting but god the lighting is awfull... it takes a lot of the maps quality and i would recommend for fuck sake don't make pitch black maps or ...
Homicide13 Custom Stories, TCs & Mods - Development 33 29,934 05-13-2012, 02:59 AM
    Thread: Question when downloading new models
Post: RE: Question when downloading new models

Oh oops, you're right. That's odd though, I don't ever remember adding it and I could have sworn it was there... But anyway, as long as the name of the file isn't changed, it shouldn't be a problem.
Homicide13 Development Support 6 4,283 05-13-2012, 02:48 AM
    Thread: ParticleSystem not disappearing
Post: RE: ParticleSystem not disappearing

EDIT: Hurp, I'm good at reading. I dunno, it should work. The problem you're having is that the DestroyParticleSystem(string& asParticleSystem) isn't working? Have you considered putting a debu...
Homicide13 Development Support 7 4,643 05-13-2012, 02:25 AM
    Thread: Question when downloading new models
Post: RE: Question when downloading new models

Hmm well if that was the case then I don't think the normal Amnesia files would load properly... But anyhow, custom_stories is listed in the resources.cfg by default, so it's not really a problem eit...
Homicide13 Development Support 6 4,283 05-13-2012, 02:16 AM
    Thread: Amnesia Script Tutorial - Monster Path
Post: RE: Amnesia Script Tutorial - Monster Path

or just look around in the wiki. http://wiki.frictionalgames.com/hpl2/tut...tutorial_1
Homicide13 Development Articles 12 18,397 05-13-2012, 01:02 AM
    Thread: Question when downloading new models
Post: RE: Question when downloading new models

Yea, the way that amnesia does file searching is a bit weird (in my opinion i guess, i don't really know how standard this is or not haha). When you place say "box01.ent" in a map, it searches all of ...
Homicide13 Development Support 6 4,283 05-13-2012, 12:59 AM
    Thread: Good, complicated stories
Post: RE: Good, complicated stories

Heh, well as the creator of Nepsis, the best advice I can give you story wise is to make something that is important to yourself! A work of art is generally supposed to represent a meaning that the ar...
Homicide13 Custom Stories, TCs & Mods - Development 4 4,990 05-12-2012, 11:06 PM