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Thread: Probably been asked... Weapons?
Post: RE: Probably been asked... Weapons?
Last questions, are all the scripts that are compatible with the game given on the frictional games wiki for the HPL2 engine? |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 11:23 PM |
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Thread: Probably been asked... Weapons?
Post: RE: Probably been asked... Weapons?
Sounds like a good idea. Curious, though, can you take the hostility out of an enemy so it just sits there? Would it be possible to create a vendor in that sense? I don't want an NPC that follows or r... |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 11:09 PM |
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Thread: Probably been asked... Weapons?
Post: RE: Probably been asked... Weapons?
Ugh, I can just imagine... Oh well, at least the level editor can produce some very nice looking interiors which can be played with. |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 10:24 PM |
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Thread: Probably been asked... Weapons?
Post: RE: Probably been asked... Weapons?
Well the reason I asked was because I was thinking of making a total conversion mod and loosely basing it off of the book Quicksilver by Neal Stephenson. I had hoped that there were more models than j... |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 09:57 PM |
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Thread: Probably been asked... Weapons?
Post: RE: Probably been asked... Weapons?
Ahh, thank you. I think the dust idea would work just as well, considering what they are. That's awesome. So there's still no real potential for a projectile, then? As you'd need to model, script, and... |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 06:53 PM |
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Thread: Probably been asked... Weapons?
Post: Probably been asked... Weapons?
I certainly realize you can't use any weapons in the game, but isn't it possible to mod one into a custom story?
edit- I've done my searching on this and I haven't seen it done. I don't think it's be... |
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braidedsin |
Custom Stories, TCs & Mods
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15 |
10,207 |
11-08-2010, 06:01 PM |