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    Thread: Subject 16 [WIP Story] **Updated 23/1-11**
Post: RE: Subject 16 [WIP Story] **Updated 12/1-11**

Check first post
Neatherblade Custom Stories, TCs & Mods - Development 10 12,705 01-23-2011, 05:27 PM
    Thread: Possible to set up a dev environment for a custom story instead of map?
Post: RE: Possible to set up a dev environment for a cus...

Got to custom_story_settings.cfg and change StartMap="YOURMAP.map"
Neatherblade Custom Stories, TCs & Mods 10 10,068 01-16-2011, 10:53 AM
    Thread: Scripts Recollection - revisited
Post: RE: Scripts Recollection - revisited

- Doors - Monsters - Items - Beginner - Intermediate - Advanced - Timers - Levers/Buttons - Language edit Just some suggestions on categories. And better explanations would be great.
Neatherblade Custom Stories, TCs & Mods 9 7,095 01-15-2011, 09:40 PM
    Thread: Subject 16 [WIP Story] **Updated 23/1-11**
Post: RE: Subject 16 [WIP Story]

Check the first post
Neatherblade Custom Stories, TCs & Mods - Development 10 12,705 01-12-2011, 11:05 PM
    Thread: How to make encounters?
Post: RE: How to make encounters?

Try this Ethril. Code:void onStart() { AddUseItemCallback("", "strangekey_1", "cellar_wood01_2", "UsedKeyOnDoor", true); AddEntityCollideCallback("Player", "corpseroom", "Collidecorpseroom", true, 1...
Neatherblade Custom Stories, TCs & Mods 15 15,937 01-12-2011, 08:54 PM
    Thread: Of Keys and Locked doors...
Post: RE: Of Keys and Locked doors...

The door you have in the editor is named OldDoor aswell?
Neatherblade Custom Stories, TCs & Mods 11 10,467 01-12-2011, 12:27 PM
    Thread: Of Keys and Locked doors...
Post: RE: Of Keys and Locked doors...

void OnStart() { AddUseItemCallback("", "R01_Key1", "mansion_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("mansion_1", false,...
Neatherblade Custom Stories, TCs & Mods 11 10,467 01-12-2011, 11:10 AM
    Thread: un-lit one lamp = un-lit all others
Post: RE: un-lit one lamp = un-lit all others

This is how i have done it. void OnStart() { AddEntityCollideCallback("Player", "torch_trigger", "BloodTorchoff1", true, 1); } void BloodTorchoff1(string &in asParent, string &in asChild, i...
Neatherblade Custom Stories, TCs & Mods 7 5,856 01-11-2011, 08:02 PM
    Thread: Subject 16 [WIP Story] **Updated 23/1-11**
Post: RE: Subject 16 [WIP Story]

That monster was just a test script since i have never done scripts before. I have been reworking some areas and done new scripts, but like i have said its all work in progress...
Neatherblade Custom Stories, TCs & Mods - Development 10 12,705 01-09-2011, 09:05 PM
    Thread: Make things play in a specific order?
Post: RE: Make things play in a specific order?

Could not get that code to work, but i fixed it with triggers instead. Thanks anyway.
Neatherblade Custom Stories, TCs & Mods 2 2,617 01-09-2011, 06:37 PM
    Thread: Make things play in a specific order?
Post: Make things play in a specific order?

I want this to play void OnStart() { AddEntityCollideCallback("Player", "scary_trigger", "ScaryTriggerFunc", true, 1); } void ScaryTriggerFunc(string &in asParent, string &in asChild, int a...
Neatherblade Custom Stories, TCs & Mods 2 2,617 01-09-2011, 04:53 PM
    Thread: Subject 16 [WIP Story] **Updated 23/1-11**
Post: Subject 16 [WIP Story] **Updated 23/1-11**

My story is little inspired by the Resident Evil series. NEW UPDATE **23/1-11 New Screenshots NEW UPDATE **12/1-11** New Screenshots
Neatherblade Custom Stories, TCs & Mods - Development 10 12,705 01-08-2011, 02:06 AM
    Thread: Change name on keys? Solved
Post: RE: Change name on keys? [Solved]

Ok i fixed it :)
Neatherblade Custom Stories, TCs & Mods 1 2,247 01-07-2011, 11:36 PM
    Thread: Change name on keys? Solved
Post: Change name on keys? Solved

Is it possible to change the name on keys. For example i have the machine room key but i want it named sewer key and the same in the inventory. Have been looking around for atleast 1 hour but cant fin...
Neatherblade Custom Stories, TCs & Mods 1 2,247 01-07-2011, 09:39 PM
    Thread: Making a trigger to turn lights off?
Post: Making a trigger to turn lights off?

Have been looking on the wiki for a function to turn the lights of when walking over a trigger, have only found this one SetLampLit, but i have no success to make it work. void SetLampLit(string&...
Neatherblade Custom Stories, TCs & Mods 5 5,393 01-06-2011, 06:22 PM
    Thread: Error: Unexpected token {
Post: RE: Error: Unexpected token {

Its working now, thanks all :D
Neatherblade Custom Stories, TCs & Mods 8 7,805 01-06-2011, 03:45 PM
    Thread: Error: Unexpected token {
Post: RE: Error: Unexpected token {

But if i do like you did i get the error unexpected token { and expected indentifier.
Neatherblade Custom Stories, TCs & Mods 8 7,805 01-06-2011, 12:38 PM
    Thread: Error: Unexpected token {
Post: RE: Error: Unexpected token {

None of that did work, all i get is new errors. Either i already have a void OnStart() or it want indentifiers when i remove { and use void onEnter() or that i should use , or ; efter () but none of ...
Neatherblade Custom Stories, TCs & Mods 8 7,805 01-06-2011, 12:18 PM
    Thread: Error: Unexpected token {
Post: Error: Unexpected token {

After i have made this script void OnStart() { AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1); } void MonsterFunc1(string &in asParent , string &in asChild ...
Neatherblade Custom Stories, TCs & Mods 8 7,805 01-05-2011, 11:27 PM