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    Thread: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!
Post: RE: Frontcannon's Maps -- The Magic Rooms - Part 1...

Love the ladder bit =P Skull cage is pretty cool too.
CapnJimmy Showcase 40 59,592 02-11-2011, 05:38 PM
    Thread: Don't need to use the key on door?
Post: RE: Don't need to use the key on door?

Anyone able to help?
CapnJimmy Custom Stories, TCs & Mods 2 2,975 01-26-2011, 06:17 PM
    Thread: Don't need to use the key on door?
Post: Don't need to use the key on door?

Hi, just encountered something odd. Once I pick up the key the door unlocks without using the key on it. Here's how the script is laid out: void OnStart() { AddUseItemCallback("", "Key1", "Door...
CapnJimmy Custom Stories, TCs & Mods 2 2,975 01-25-2011, 06:17 PM
    Thread: Scripting mess!
Post: RE: Scripting mess!

Key_1 on the map is Key_1 in the script same with Door_1 =/
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-23-2011, 01:35 AM
    Thread: Scripting mess!
Post: RE: Scripting mess!

Anyone know the solution to my problem (As stated above)? Here's the script: void OnStart() { AddUseItemCallback("", "Key1", "Door_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asIte...
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-22-2011, 09:48 PM
    Thread: Scripting mess!
Post: RE: Scripting mess!

Okay I can now get into the story. But now it says I can't use the key that way =(
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-21-2011, 06:22 PM
    Thread: Scripting mess!
Post: RE: Scripting mess!

Okay, so now it's saying that: TRUE is not declared (But it's written in the code? :/ ) And that there's no matching signatures for line 4,1 and 5,1 . Problem. Do I have to change anything on the ...
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-20-2011, 11:40 PM
    Thread: Scripting mess!
Post: RE: Scripting mess!

Legend! Cheers mate, I'll try it as soon as I'm back on the PC!
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-20-2011, 08:50 PM
    Thread: Scripting mess!
Post: Scripting mess!

Edit: First problem solved now the key cannot be used with the door. Here's the script: void OnStart() { AddUseItemCallback("", "Key1", "Door_1", "KeyOnDoor", true); } void KeyOnDoor(string &...
CapnJimmy Custom Stories, TCs & Mods 8 6,818 01-20-2011, 08:05 PM