Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Frontcannon's Maps -- The Magic Rooms - Part 1 & 2 available!
Post: RE: Frontcannon's Maps -- The Magic Rooms - Part 1...
Love the ladder bit =P
Skull cage is pretty cool too. |
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CapnJimmy |
Showcase
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40 |
59,592 |
02-11-2011, 05:38 PM |
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Thread: Don't need to use the key on door?
Post: RE: Don't need to use the key on door?
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CapnJimmy |
Custom Stories, TCs & Mods
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2 |
2,975 |
01-26-2011, 06:17 PM |
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Thread: Don't need to use the key on door?
Post: Don't need to use the key on door?
Hi, just encountered something odd.
Once I pick up the key the door unlocks without using the key on it.
Here's how the script is laid out:
void OnStart()
{
AddUseItemCallback("", "Key1", "Door... |
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CapnJimmy |
Custom Stories, TCs & Mods
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2 |
2,975 |
01-25-2011, 06:17 PM |
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Thread: Scripting mess!
Post: RE: Scripting mess!
Key_1 on the map is Key_1 in the script
same with Door_1 =/ |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-23-2011, 01:35 AM |
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Thread: Scripting mess!
Post: RE: Scripting mess!
Anyone know the solution to my problem (As stated above)?
Here's the script:
void OnStart()
{
AddUseItemCallback("", "Key1", "Door_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asIte... |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-22-2011, 09:48 PM |
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Thread: Scripting mess!
Post: RE: Scripting mess!
Okay I can now get into the story. But now it says I can't use the key that way =( |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-21-2011, 06:22 PM |
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Thread: Scripting mess!
Post: RE: Scripting mess!
Okay, so now it's saying that:
TRUE is not declared (But it's written in the code? :/ )
And that there's no matching signatures for line 4,1 and 5,1 .
Problem.
Do I have to change anything on the ... |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-20-2011, 11:40 PM |
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Thread: Scripting mess!
Post: RE: Scripting mess!
Legend! Cheers mate, I'll try it as soon as I'm back on the PC! |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-20-2011, 08:50 PM |
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Thread: Scripting mess!
Post: Scripting mess!
Edit:
First problem solved now the key cannot be used with the door.
Here's the script:
void OnStart()
{
AddUseItemCallback("", "Key1", "Door_1", "KeyOnDoor", true);
}
void KeyOnDoor(string &... |
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CapnJimmy |
Custom Stories, TCs & Mods
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8 |
6,818 |
01-20-2011, 08:05 PM |