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    Thread: Teleporting naked guys
Post: RE: Teleporting naked guys

PHP Code:void DoorLockedPlayer(string &in entity){    if(GetSwingDoorLocked("bedroomdoor1") == true)    {    &n...
Mooserider Development Support 3 2,961 09-27-2012, 04:07 PM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

Ah, thanks, I thought the game only saved something like three autosaves.
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-27-2012, 05:55 AM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

(09-26-2012, 10:03 AM)Kreekakon Wrote: You pretty much hopped over my statement in my previous post. I mean, shouldn't he already know what keys go where when he buys the house? What house seller do...
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-26-2012, 10:48 AM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

Thanks for the excellent critique! (09-26-2012, 03:59 AM)Kreekakon Wrote: I don't really follow on this one. You say dying is significant, but your following words describe it as simply a more "spe...
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-26-2012, 09:49 AM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

(09-25-2012, 09:05 PM)Nemet Robert Wrote: I'm not certain you can do that. There's no (apparent) script function for that kind of thing.Yeah, I'm not sure about that either. I'm thinking I might imp...
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-26-2012, 02:25 AM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

(09-25-2012, 04:11 PM)Hirnwirbel Wrote: Sounds like a very ambitious project... I hope you're not biting off more than you can chew. But since this isn't your first Custom Story (If I understood cor...
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-25-2012, 04:36 PM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...

I was going to just make item versions of a heap of props but just removing the glow is much more efficient now that you mention it, as long as I can make it work. Cheers :)
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-25-2012, 05:48 AM
    Thread: "Don't Let Go" Full conversion with some neat features.
Post: "Don't Let Go" Full conversion with some neat feat...

Hi. The other FC that I started didn't really go anywhere, but I've had a bunch of ideas for a new one: "Don't Let Go" Which follows Thomas Harriot, who has just recently bought a new home, only to ...
Mooserider Custom Stories, TCs & Mods - Development 19 20,148 09-24-2012, 04:40 PM
    Thread: New Monster (Slime?)
Post: RE: New Monster (Slime?)

Nice! This looks great, I'd definitely keep the hell away from it :)
Mooserider Custom Stories, TCs & Mods - Development 17 14,428 09-24-2012, 09:05 AM
    Thread: Need a scripter for my team
Post: RE: Need a scripter for my team

Lol, I'm still able and willing to work on the story, Dan. Just send a PM over this forum with the details if you ever need.
Mooserider Custom Stories, TCs & Mods - Development 6 5,353 07-23-2012, 07:35 AM
    Thread: What is this sound effect?
Post: RE: What is this sound effect?

I had a quick look at the script, is it any of the "scare_male_terrified" clips? They're under sounds/scare :)
Mooserider General Discussion 3 4,339 07-14-2012, 01:26 PM
    Thread: Black walls?
Post: RE: Black walls?

Are you using a box light? If so, have you extended it to that area?
Mooserider Development Support 7 4,926 06-24-2012, 09:42 AM
    Thread: How to breath heavily
Post: RE: How to breath heavily

Did you still include what you had written in your script? This is the final script you should have: PHP Code:void OnStart(){    AddEntityCollideCallback("Player", "Scri...
Mooserider Development Support 7 4,841 06-24-2012, 09:30 AM
    Thread: How to breath heavily
Post: RE: How to breath heavily

You didn't merge the new script with your current one, and you also didn't add the BreathTimer script ;) Instead of PHP Code:void OnStart()void OnStart(){AddEntityCollideCallback("Player",&...
Mooserider Development Support 7 4,841 06-24-2012, 07:13 AM
    Thread: How to breath heavily
Post: RE: How to breath heavily

What does the error box say? I tested it and it was fine for me.
Mooserider Development Support 7 4,841 06-24-2012, 06:48 AM
    Thread: How to breath heavily
Post: RE: How to breath heavily

Try this script out: PHP Code:void OnStart(){    AddEntityCollideCallback("Player", "ScriptArea_2", "PlayerInBreathArea", false, 0);}void PlayerInBre...
Mooserider Development Support 7 4,841 06-24-2012, 06:28 AM
    Thread: key not unlocking door
Post: RE: key not unlocking door

Oops sorry, didn't realise it was a level door.
Mooserider Development Support 7 4,768 06-23-2012, 05:56 AM
    Thread: Scripting Problem Help Please
Post: RE: Scripting Problem Help Please

I thought if you set up a callback - in this case probably using AddEntityCollideCallback - in the OnStart section it could only happen once due to the callback only being made the first time you ente...
Mooserider Development Support 5 3,545 06-23-2012, 05:51 AM
    Thread: What do you think is the #1 monster in the Frictional Games Penumbra & Amnesia?
Post: RE: What do you think is the #1 monster in the Fri...

In-game, the #1 scariest for me would have to be the brute like a lot of other people. First time I saw that thing walk by in the prison, I shat a brick house :P IRL wise though the infected are proba...
Mooserider General Discussion 232 371,088 06-22-2012, 07:58 AM
    Thread: key not unlocking door
Post: RE: key not unlocking door

Your script seems fine to me, the only possible things I think of that would stop it from unlocking are A) You've made a typo in the level editor and the names aren't matched up exactly, or B) You nee...
Mooserider Development Support 7 4,768 06-22-2012, 07:46 AM