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Thread: Teleporting naked guys
Post: RE: Teleporting naked guys
PHP Code:void DoorLockedPlayer(string &in entity){ if(GetSwingDoorLocked("bedroomdoor1") == true) { &n... |
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Mooserider |
Development Support
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3 |
2,961 |
09-27-2012, 04:07 PM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
Ah, thanks, I thought the game only saved something like three autosaves. |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-27-2012, 05:55 AM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
(09-26-2012, 10:03 AM)Kreekakon Wrote: You pretty much hopped over my statement in my previous post. I mean, shouldn't he already know what keys go where when he buys the house? What house seller do... |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-26-2012, 10:48 AM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
Thanks for the excellent critique!
(09-26-2012, 03:59 AM)Kreekakon Wrote: I don't really follow on this one. You say dying is significant, but your following words describe it as simply a more "spe... |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-26-2012, 09:49 AM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
(09-25-2012, 09:05 PM)Nemet Robert Wrote: I'm not certain you can do that. There's no (apparent) script function for that kind of thing.Yeah, I'm not sure about that either. I'm thinking I might imp... |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-26-2012, 02:25 AM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
(09-25-2012, 04:11 PM)Hirnwirbel Wrote: Sounds like a very ambitious project... I hope you're not biting off more than you can chew. But since this isn't your first Custom Story (If I understood cor... |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-25-2012, 04:36 PM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: RE: "Don't Let Go" Full conversion with some neat ...
I was going to just make item versions of a heap of props but just removing the glow is much more efficient now that you mention it, as long as I can make it work. Cheers :) |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-25-2012, 05:48 AM |
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Thread: "Don't Let Go" Full conversion with some neat features.
Post: "Don't Let Go" Full conversion with some neat feat...
Hi. The other FC that I started didn't really go anywhere, but I've had a bunch of ideas for a new one:
"Don't Let Go"
Which follows Thomas Harriot, who has just recently bought a new home, only to ... |
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Mooserider |
Custom Stories, TCs & Mods - Development
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19 |
20,148 |
09-24-2012, 04:40 PM |
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Thread: New Monster (Slime?)
Post: RE: New Monster (Slime?)
Nice! This looks great, I'd definitely keep the hell away from it :) |
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Mooserider |
Custom Stories, TCs & Mods - Development
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17 |
14,428 |
09-24-2012, 09:05 AM |
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Thread: Need a scripter for my team
Post: RE: Need a scripter for my team
Lol, I'm still able and willing to work on the story, Dan. Just send a PM over this forum with the details if you ever need. |
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Mooserider |
Custom Stories, TCs & Mods - Development
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6 |
5,353 |
07-23-2012, 07:35 AM |
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Thread: What is this sound effect?
Post: RE: What is this sound effect?
I had a quick look at the script, is it any of the "scare_male_terrified" clips? They're under sounds/scare :) |
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Mooserider |
General Discussion
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3 |
4,339 |
07-14-2012, 01:26 PM |
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Thread: Black walls?
Post: RE: Black walls?
Are you using a box light? If so, have you extended it to that area? |
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Mooserider |
Development Support
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7 |
4,926 |
06-24-2012, 09:42 AM |
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Thread: How to breath heavily
Post: RE: How to breath heavily
Did you still include what you had written in your script? This is the final script you should have:
PHP Code:void OnStart(){ AddEntityCollideCallback("Player", "Scri... |
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Mooserider |
Development Support
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7 |
4,841 |
06-24-2012, 09:30 AM |
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Thread: How to breath heavily
Post: RE: How to breath heavily
You didn't merge the new script with your current one, and you also didn't add the BreathTimer script ;)
Instead of
PHP Code:void OnStart()void OnStart(){AddEntityCollideCallback("Player",&... |
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Mooserider |
Development Support
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7 |
4,841 |
06-24-2012, 07:13 AM |
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Thread: How to breath heavily
Post: RE: How to breath heavily
What does the error box say? I tested it and it was fine for me. |
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Mooserider |
Development Support
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7 |
4,841 |
06-24-2012, 06:48 AM |
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Thread: How to breath heavily
Post: RE: How to breath heavily
Try this script out:
PHP Code:void OnStart(){ AddEntityCollideCallback("Player", "ScriptArea_2", "PlayerInBreathArea", false, 0);}void PlayerInBre... |
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Mooserider |
Development Support
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7 |
4,841 |
06-24-2012, 06:28 AM |
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Thread: key not unlocking door
Post: RE: key not unlocking door
Oops sorry, didn't realise it was a level door. |
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Mooserider |
Development Support
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7 |
4,768 |
06-23-2012, 05:56 AM |
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Thread: Scripting Problem Help Please
Post: RE: Scripting Problem Help Please
I thought if you set up a callback - in this case probably using AddEntityCollideCallback - in the OnStart section it could only happen once due to the callback only being made the first time you ente... |
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Mooserider |
Development Support
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5 |
3,545 |
06-23-2012, 05:51 AM |
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Thread: What do you think is the #1 monster in the Frictional Games Penumbra & Amnesia?
Post: RE: What do you think is the #1 monster in the Fri...
In-game, the #1 scariest for me would have to be the brute like a lot of other people. First time I saw that thing walk by in the prison, I shat a brick house :P IRL wise though the infected are proba... |
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Mooserider |
General Discussion
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232 |
371,088 |
06-22-2012, 07:58 AM |
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Thread: key not unlocking door
Post: RE: key not unlocking door
Your script seems fine to me, the only possible things I think of that would stop it from unlocking are
A) You've made a typo in the level editor and the names aren't matched up exactly, or
B) You nee... |
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Mooserider |
Development Support
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7 |
4,768 |
06-22-2012, 07:46 AM |