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Thread: Wake Up Script Problems
Post: RE: Wake Up Script Problems
Wtf is this line
Code:{
AddUseItemCallback("", "Key1", "Unlock1", "UsedKeyOnDoor1", true);
}
You need to declare it as a function. That syntax is invalid |
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rmdashrf |
Custom Stories, TCs & Mods
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5 |
4,499 |
01-29-2011, 07:59 PM |
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Thread: [SOLVED] Finishing Game?
Post: RE: Finishing Game?
Code:// Game
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum);
In your extra_english.lang file you can do something lik... |
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rmdashrf |
Custom Stories, TCs & Mods
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1 |
2,627 |
01-29-2011, 07:56 PM |
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Thread: Insanity Areas
Post: RE: Insanity Areas
Code:void StartScreenShake(float afAmount, float afTime, float afFadeInTime,float afFadeOutTime);
// Insanity
void SetInsanitySetEnabled(string& asSet, bool abX);
void&nb... |
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rmdashrf |
Custom Stories, TCs & Mods
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3 |
3,580 |
01-29-2011, 07:53 PM |
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Thread: Problem with Diaries
Post: RE: Problem with Diaries
The entire point of a diary is to be able to tell a story non-linearly. In Amnesia, you are able to pick up diary entries which will continue from the previous entry even if you miss one.
According t... |
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rmdashrf |
Custom Stories, TCs & Mods
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3 |
3,648 |
01-29-2011, 07:49 PM |
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Thread: Problem with Diaries
Post: Problem with Diaries
Hi,
I've followed the examples in Amnesia and am attempting to create my own diary page.
I used diary_paper01 from the Entities menu and set it to active.
For the DiaryText property, i set it to "t... |
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rmdashrf |
Custom Stories, TCs & Mods
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3 |
3,648 |
01-29-2011, 05:14 AM |
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Thread: [SOLVED]Now I see you... Oh wait a minute, I don't
Post: [SOLVED]Now I see you... Oh wait a minute, I don't
Hi
I was wondering how to make an object "disappear" or alter its state when the Player is not looking at it. I'm assuming there is some sort of callback?
(For an example, watch 0:36 to 1:00 in this... |
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rmdashrf |
Custom Stories, TCs & Mods
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3 |
3,620 |
01-26-2011, 12:43 AM |
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Thread: Making drawers already open?
Post: Making drawers already open?
Hi all,
When using the Level Editor, is there a way to "alter" the state that an entity you place is in? For example, is it possible to insert a table with its drawers already open? (like the Guest R... |
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rmdashrf |
Custom Stories, TCs & Mods
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2 |
2,730 |
01-23-2011, 09:07 PM |