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    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

(12-29-2011, 04:30 AM)DRedshot Wrote: I gotta say those screens look pretty good already. I don't ahve many suggestions for improvement as I cant see the entire map, but remember to add decals on th...
Mikhail Custom Stories, TCs & Mods - Development 2,822 2,986,734 12-31-2011, 11:46 AM
    Thread: [Amnesia] Screenshot criticism thread
Post: RE: Screenshot criticism thread

Hi! Are any of you familiar with the word "mercy"? If you are, please erase it from your dictionary before looking at this screenshots. :) Spoiler below! [Image: http://img833.imageshack....
Mikhail Custom Stories, TCs & Mods - Development 2,822 2,986,734 12-29-2011, 04:01 AM
    Thread: 24-Hour Amnesia - A Collaboration Story
Post: RE: 24-Hour Amnesia - A Collaboration Story

(12-19-2011, 11:37 PM)kman Wrote: (12-19-2011, 10:43 PM)Mikhail Wrote: (12-18-2011, 09:37 PM)Amnesiape Wrote: Who makes a key invisible...That would be me. But it's not supposed to be invisible....
Mikhail Showcase 86 129,059 12-21-2011, 11:34 PM
    Thread: 24-Hour Amnesia - A Collaboration Story
Post: RE: 24-Hour Amnesia - A Collaboration Story

(12-18-2011, 09:37 PM)Amnesiape Wrote: Who makes a key invisible...That would be me. But it's not supposed to be invisible. I have no idea why it is like that. I can see it perfectly in the Level Ed...
Mikhail Showcase 86 129,059 12-19-2011, 10:43 PM
    Thread: 24-Hour Custom Story Challenge
Post: RE: 24-Hour Custom Story Challenge

Call it... Project 24. It sounds mysterious. xD This is seriously awesome. I can't wait to try it. Oh, before I forget. Russ, did you read the pm I sent you?
Mikhail Custom Stories, TCs & Mods - Development 140 154,649 12-02-2011, 07:07 AM
    Thread: 24-Hour Custom Story Challenge
Post: RE: 24-Hour Custom Story Challenge

(11-30-2011, 06:40 AM)kman Wrote: Oh... don't know how to break this to you but, midnight YESTERDAY was the due date... I really hope yours still gets included though :( come on cry, you can except ...
Mikhail Custom Stories, TCs & Mods - Development 140 154,649 11-30-2011, 07:30 AM
    Thread: 24-Hour Custom Story Challenge
Post: RE: 24-Hour Custom Story Challenge

Finished it! It's 11:10 pm in EST, so there's still 50 min to midnight, right? I have to be honest, it took me 25hs. It had too many bugs by the time I finished with scripting, and it took me a while...
Mikhail Custom Stories, TCs & Mods - Development 140 154,649 11-30-2011, 05:12 AM
    Thread: 24-Hour Custom Story Challenge
Post: RE: 24-Hour Custom Story Challenge

Awesome. That's a relief. I already have 17:30 hs of work done. xD I'll finish it tomorrow.
Mikhail Custom Stories, TCs & Mods - Development 140 154,649 11-27-2011, 11:42 PM
    Thread: 24-Hour Custom Story Challenge
Post: RE: 24-Hour Custom Story Challenge

This sounds interesting. Count me in. The custom story I'm working on right now is not going to be complete any time soon, and I want to release something to see what people think about my work. Just...
Mikhail Custom Stories, TCs & Mods - Development 140 154,649 11-27-2011, 11:09 PM
    Thread: Path nodes
Post: RE: Path nodes

I tested a map with 793 path nodes and the frame rate stayed above 40 FPS the whole time. I have a Dual Core E2140 @ 1.8Ghz, 1 Gb of memory and a 9600GT. One more thing. If you have debug mode on, I...
Mikhail Development Support 5 4,477 10-14-2011, 06:43 AM
    Thread: In need of a creative solution!
Post: RE: In need of a creative solution!

What if you use 10 different areas, block_box entities and non-uniform circular motion equations to calculate the angular speed and angular acceleration every time you rotate the rings by 16 degrees? ...
Mikhail Development Support 15 10,213 08-28-2011, 12:20 AM