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Thread: scripting: check if treasure chest is open
Post: RE: scripting: check if treasure chest is open
(03-25-2011, 05:23 PM)Pandemoneus Wrote: For doors you should just use
Code:if (GetSwingDoorClosed(string &asName) == false) //door NOT closed
{
...do something...
}
[edit]
Or if you don't want ... |
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Samuelblitz |
Custom Stories, TCs & Mods
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6 |
6,343 |
03-25-2011, 05:38 PM |
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Thread: scripting: check if treasure chest is open
Post: RE: scripting: check if treasure chest is open
I am sorry for asking in this thread, but i figured since this thread is exactly what i'm trying to do, i shouldn't make a new topic.
I am trying to make it so when the player walks into a room, they ... |
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Samuelblitz |
Custom Stories, TCs & Mods
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6 |
6,343 |
03-25-2011, 05:10 PM |
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Thread: UNTITLED (New Custom Story) W.I.P.
Post: RE: UNTITLED (New Custom Story) W.I.P.
(03-09-2011, 11:07 PM)Russ Money Wrote: (03-09-2011, 10:52 PM)Samuelblitz Wrote: Also, i hope it is okay if i ask some questions in this thread? I am still just learning some basics about custom s... |
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Samuelblitz |
Custom Stories, TCs & Mods - Development
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3 |
6,255 |
03-10-2011, 01:31 AM |
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Thread: UNTITLED (New Custom Story) W.I.P.
Post: UNTITLED (New Custom Story) W.I.P.
Hello everyone, i'm kind of new to this forum but i decided i would create a thread about my FIRST custom story that i have been working on.
UNTITLED
Description: The entire story will contain arou... |
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Samuelblitz |
Custom Stories, TCs & Mods - Development
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3 |
6,255 |
03-09-2011, 10:52 PM |
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Thread: Gandalf's scripting questions thread
Post: RE: Gandalf's scripting questions thread
(03-05-2011, 03:31 AM)gandalf91 Wrote: Lol, I just might take you up on that. Anyway, just looks like I have one more quick question for tonight. It seems I've learned to use basic "EntityCollide" c... |
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Samuelblitz |
Custom Stories, TCs & Mods
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12 |
10,723 |
03-05-2011, 04:05 AM |
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Thread: Music Use Rules?
Post: Music Use Rules?
I have a quick question about music in custom stories,
would it be completely out of the question to use music created by someone else if you gave credit?
Obviously not if you were going to sell the ... |
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Samuelblitz |
Custom Stories, TCs & Mods
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2 |
2,968 |
03-03-2011, 02:35 AM |
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Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area
(03-02-2011, 09:45 PM)Nye Wrote: (03-02-2011, 09:37 PM)Samuelblitz Wrote: (03-02-2011, 08:17 AM)Russ Money Wrote: Quote:enabled.snt is one of the grunt's sound files and i tried the fade at 0.0f... |
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Samuelblitz |
Custom Stories, TCs & Mods
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9 |
11,555 |
03-03-2011, 12:09 AM |
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Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area
(03-02-2011, 08:17 AM)Russ Money Wrote: Quote:enabled.snt is one of the grunt's sound files and i tried the fade at 0.0f but still no sound in-game,
just out of curiosity, is this a common problem?... |
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Samuelblitz |
Custom Stories, TCs & Mods
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9 |
11,555 |
03-02-2011, 09:37 PM |
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Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area
(03-01-2011, 04:01 AM)Russ Money Wrote: Which sound .snt are trying to use specifically? Also, maybe try changing the fade to something quicker than six seconds, try
PlaySoundAtEntity("", "enabled... |
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Samuelblitz |
Custom Stories, TCs & Mods
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9 |
11,555 |
03-01-2011, 09:43 PM |
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Thread: Adding a Sound Triggered by an Area
Post: RE: Adding a Sound Triggered by an Area
(03-01-2011, 02:39 AM)Russ Money Wrote: You could try adding a sound entity near the shelf and make it play the .snt you want it to. Then just change the "sloped_square_shelf_1" to "sound_1", as ma... |
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Samuelblitz |
Custom Stories, TCs & Mods
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9 |
11,555 |
03-01-2011, 03:55 AM |
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Thread: Adding a Sound Triggered by an Area
Post: Adding a Sound Triggered by an Area
Hello everyone, i'm pretty new to scripting / amnesia editing in general and there's one thing im confused about right now.
I have a fairly basic map set up right now with some basic scripts being us... |
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Samuelblitz |
Custom Stories, TCs & Mods
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9 |
11,555 |
03-01-2011, 12:48 AM |
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Thread: HPL Editor Suite for Mac OS X (Updates 2011-02-19)
Post: RE: HPL Editor Suite for Mac OS X (Updates 2011-02...
The update helped a lot but after using the editor for a few days now i still see some recurring bugs:
- the preview box for any selected object is solid gray, the pictures only come back if i click ... |
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Samuelblitz |
Custom Stories, TCs & Mods
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22 |
32,734 |
02-24-2011, 11:27 PM |
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Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting
(02-12-2011, 02:31 PM)Urkle Wrote: Can you send me that crash reporter file??
/Users/samuelblitt/Library/Logs/CrashReporter/mojopatch_2011-02-11-192531_samuel-blitts-macbook.crash
Alright i opened ... |
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Samuelblitz |
Mac - ATDD
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8 |
10,981 |
02-12-2011, 05:53 PM |
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Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting
(02-12-2011, 01:18 AM)Urkle Wrote: Can you run the Console application located in /Applications/Utilities/
And then run the patched and copy/paste the new entires that show up in the log.
Im wonde... |
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Samuelblitz |
Mac - ATDD
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8 |
10,981 |
02-12-2011, 01:23 AM |
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Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: RE: Amnesia Patcher 1.0.1.2 Quitting
(02-12-2011, 12:16 AM)Urkle Wrote: Can you provide your system details? (Version of OS X and processor type (PPC, Intel))
Also, where did you purchase Amnesia from?
I'm running Mac OS X 10.5.8 on a... |
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Samuelblitz |
Mac - ATDD
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8 |
10,981 |
02-12-2011, 01:02 AM |
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Thread: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Post: [Solved] Amnesia Patcher 1.0.1.2 Quitting
Alright, so after playing amnesia on my macbook for a while i realized a level editor existed and i wanted to give it a try.
So i found the right tutorials and downloaded the 1.0.1.2 game patch but fo... |
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Samuelblitz |
Mac - ATDD
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8 |
10,981 |
02-11-2011, 11:16 PM |