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  Video Thread: Amnesia Video
Post: Amnesia Video

No youtube advertisement here. Use this thread- http://www.frictionalgames.com/forum/thr...ge-14.html
slamer80 Custom Stories, TCs & Mods 1 2,981 09-01-2012, 01:01 PM
    Thread: grunt with yellow glowing eyes?
Post: RE: grunt with yellow glowing eyes?

If thats so easy, you mind doing this for me? I appreciate it! ok i did it, but how do i link the lights to the eyes?
slamer80 Custom Stories, TCs & Mods 8 8,661 05-21-2012, 04:37 PM
    Thread: grunt with yellow glowing eyes?
Post: grunt with yellow glowing eyes?

I saw a mod once with a grunt with glowing yellow eyes, but can't find it anymore... can anyone help?
slamer80 Custom Stories, TCs & Mods 8 8,661 05-21-2012, 04:13 PM
    Thread: Tenebris Lake Full Conversion
Post: RE: Tenebris Lake Full Conversion

i cant download?
slamer80 Showcase 353 571,054 05-17-2012, 07:51 PM
    Thread: Making the scary monsters scarier?
Post: RE: Making the scary monsters scarier?

Ofcause its possible if you have the tools(programs) and the skills to do such a thing:)
slamer80 General Discussion 1 2,454 04-17-2011, 03:36 PM
    Thread: Help script not working.
Post: RE: Help script not working.

Can you show my a script how to do that? As you can see there's Monsterfunc1 and monsterfunc2. When i pasted your script above mine, the brute 1 didn't spawn, when i then added it next to the "activ...
slamer80 Custom Stories, TCs & Mods 14 8,794 04-01-2011, 04:40 PM
    Thread: Help script not working.
Post: RE: Help script not working.

I still don't understand... they have different names?
slamer80 Custom Stories, TCs & Mods 14 8,794 03-31-2011, 11:21 PM
    Thread: Help script not working.
Post: RE: Help script not working.

void OnStart() { AddEntityCollideCallback("Player" , "Scriptarea_1" , "MonsterFunc1" , true , 1); AddEntityCollideCallback("Player" , "Scriptarea_2" , "MonsterFunc2" , true , 1); } void MonsterFunc1...
slamer80 Custom Stories, TCs & Mods 14 8,794 03-30-2011, 04:34 PM
    Thread: Help script not working.
Post: RE: Help script not working.

(03-29-2011, 12:02 AM)MrBigzy Wrote: Err, that means both those areas were in the same place, or both brutes were in the same place. The script makes one spawn when you enter Scriptarea_1 and the ot...
slamer80 Custom Stories, TCs & Mods 14 8,794 03-29-2011, 06:46 PM
    Thread: Help script not working.
Post: RE: Help script not working.

Both of the brute got activated in area trigger 1. But i need a trigger to each one, example: Areatrigger 1, activates brute 1, and areatrigger 2, activates brute2. like that i want it, can you do tha...
slamer80 Custom Stories, TCs & Mods 14 8,794 03-28-2011, 09:32 PM
    Thread: Help script not working.
Post: RE: Help script not working.

Can you show me how it should be done? I want 2 brutes to be spawned in 2 area triggers, 1 brute each area. If its possible?
slamer80 Custom Stories, TCs & Mods 14 8,794 03-28-2011, 09:13 PM
    Thread: Help script not working.
Post: Help script not working.

//=========================================== // Starter's Script File! //=========================================== //=========================================== // This runs w...
slamer80 Custom Stories, TCs & Mods 14 8,794 03-28-2011, 08:30 PM
    Thread: Snowed In (Custom Story DEMO RELEASED)
Post: RE: Snowed In (Custom Story WIP)

I haven't tested it, but i have an idea of a scare. What if you had a crow bar, and you had to unlock a closet while a monster hunting you?
slamer80 Custom Stories, TCs & Mods - Development 170 192,222 03-20-2011, 04:28 PM