Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: [cancelled] test map (free script to learn)
Post: RE: [cancelled] test map

*push* - I cancelled this map, because I cant finish it - I edited first post - free download - free script Script is commented well, so stay free to learn things with it. Regards iNs
iNs Custom Stories, TCs & Mods - Development 18 19,457 05-03-2011, 08:00 PM
    Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key

looks like the level is linked wrong, in the level door entry.
iNs Showcase 5 10,163 04-10-2011, 06:33 PM
    Thread: A problem with a key
Post: RE: A problem with a key

Here you go: Code:void OnStart() {   // use "key_tomb_2" on "prison_2" door => calls "KeyOnDoor"   AddUseItemCallback("", "key_tomb_2", "prison_2", "KeyOnDoor", true);  &...
iNs Custom Stories, TCs & Mods 7 5,656 04-10-2011, 03:41 PM
    Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b

(04-09-2011, 04:15 AM)Droopy Wrote: I tried running this game but it doesn't work. I tried putting the Custom Story's files in Custom Story folder but they weren't there. Please fix. What are you ta...
iNs Custom Stories, TCs & Mods - Development 18 19,457 04-09-2011, 09:56 AM
    Thread: Interacting With Ladders
Post: RE: Interacting With Ladders

(04-06-2011, 05:12 PM)Simpanra Wrote: I have used a ladder area and it still wont work =( I have made the ladder area the same size as the ladder and i have tried climbing the ladder from both direc...
iNs Custom Stories, TCs & Mods 6 7,261 04-06-2011, 07:08 PM
    Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b

(04-06-2011, 12:04 PM)Dark Knight Wrote: hey, where "s download link? :D The fact that you can write this message, tells me that you can read. Now use your skillz and READ the first post.... <.&l...
iNs Custom Stories, TCs & Mods - Development 18 19,457 04-06-2011, 02:15 PM
    Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b

(04-05-2011, 07:12 PM)Dalroc Wrote: Dude, not to be mean or anything, but a corridor and 4 rooms isn't enough too get people interested.. You barely give any info either.. You guys dont undestand wh...
iNs Custom Stories, TCs & Mods - Development 18 19,457 04-05-2011, 07:28 PM
    Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b

(04-05-2011, 03:58 AM)Streetboat Wrote: So uh... why didn't you wait until you had more to show us to make this thread? Because I just wanted to get some feedback, before I work on it any further. I...
iNs Custom Stories, TCs & Mods - Development 18 19,457 04-05-2011, 01:48 PM
    Thread: [cancelled] test map (free script to learn)
Post: [cancelled] test map (free script to learn)

A small unfinished map. Maybe someone can find some usefull things. I did some nice scripting, you could be interested in. - time spent working on it: ~ 60 hours - I dont have time to finish it. So h...
iNs Custom Stories, TCs & Mods - Development 18 19,457 04-04-2011, 02:36 PM
    Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...

Code:void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates); What does it? It calls a function when two entites ...
iNs Custom Stories, TCs & Mods 8 7,407 04-04-2011, 11:53 AM
    Thread: [SOLVED] How to display german special characters?
Post: RE: How to display german special characters?

(04-03-2011, 05:49 PM)Tanshaydar Wrote: Use Notepad++ with UTF-8 w/o BOM I use TextPad, not NotePad++... but it works when i save it with UTF-8. Thank you for your help.
iNs Custom Stories, TCs & Mods 2 5,929 04-03-2011, 11:59 PM
    Thread: ptest?
Post: RE: ptest?

(04-02-2011, 01:41 PM)Hionimi Wrote: Waaaaaaait... Is Frictional working on an official custom story? :P That would be nice. I really enjoy playing Amnesia and more custom stories are welcome. :)
iNs Custom Stories, TCs & Mods 3 4,663 04-02-2011, 01:45 PM
    Thread: [SOLVED] Lights shine trough wall
Post: RE: Lights shine trough wall

I just did what I was thinking about and created some script areas to turn the candle lights on/off and it works great. I just figured out some positions where the player wont even notice that I switc...
iNs Custom Stories, TCs & Mods 5 5,725 04-02-2011, 01:43 PM
    Thread: [SOLVED] How to display german special characters?
Post: [SOLVED] How to display german special characters?

Hey there. Iam wondering how to display german special characters like 'üöä' and 'ß' in the game. When i use them in the 'extern_german.lang' file, they don't get displayed. Regards iNs
iNs Custom Stories, TCs & Mods 2 5,929 04-02-2011, 01:38 PM
    Thread: [SOLVED] Lights shine trough wall
Post: RE: Lights shine trough wall

wow... that are really bad news. :( Its looks not really good when I leave a room, and outside in the hallway you can see the light of the room... Is there a script to turn of a candle in a room, wh...
iNs Custom Stories, TCs & Mods 5 5,725 04-01-2011, 05:18 PM
    Thread: [SOLVED] Lights shine trough wall
Post: [SOLVED] Lights shine trough wall

Hey there. I noticed that the candles in one room are shining trough the wall into the other room next to it. So i can see the light of the candles behind the wall and on the floor in the other room,...
iNs Custom Stories, TCs & Mods 5 5,725 04-01-2011, 11:04 AM
    Thread: [SOLVED] Where to place the .lang file when in dev_user mode?
Post: RE: Where to place the .lang file when in dev_user...

Ok, thank you. I just use 'custom_stories' folder now and activated the menu, as you told me. Everything works fine now and it is still easy to debug.
iNs Custom Stories, TCs & Mods 3 3,897 03-31-2011, 10:36 PM
    Thread: [SOLVED] Where to place the .lang file when in dev_user mode?
Post: [SOLVED] Where to place the .lang file when in dev...

Hey there. I just started with map creation and want to know: - Where do I have to place the .lang file when Iam in dev_user mode? - Is 'english.lang' correct? - Can I add and display 'quests' via 'A...
iNs Custom Stories, TCs & Mods 3 3,897 03-31-2011, 06:30 PM
    Thread: Any highly recommended custom maps?
Post: RE: Any highly recommended custom maps?

The first Custom Story i have played, was: Black Forest Castle V2 by theDARKW0LF http://www.frictionalgames.com/forum/thread-4714.html It is still 'work in progress', but i really like it. Good scrip...
iNs Custom Stories, TCs & Mods 14 11,900 03-31-2011, 10:29 AM
    Thread: My Ladys Insanity [Release]
Post: RE: My Ladys Insanity [Release]

Hey there Vradcly. This is the second custom story i have played and not yet finished your story, but i already like what i am seeing. The map is really big and looks very nice. You get a great scary...
iNs Showcase 31 61,491 03-29-2011, 10:51 AM