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Thread: [cancelled] test map (free script to learn)
Post: RE: [cancelled] test map
*push*
- I cancelled this map, because I cant finish it
- I edited first post - free download - free script
Script is commented well, so stay free to learn things with it.
Regards
iNs |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
05-03-2011, 08:00 PM |
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Thread: Custom Story: Dark Key
Post: RE: Custom Story: Dark Key
looks like the level is linked wrong, in the level door entry. |
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iNs |
Showcase
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5 |
10,163 |
04-10-2011, 06:33 PM |
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Thread: A problem with a key
Post: RE: A problem with a key
Here you go:
Code:void OnStart()
{
// use "key_tomb_2" on "prison_2" door => calls "KeyOnDoor"
AddUseItemCallback("", "key_tomb_2", "prison_2", "KeyOnDoor", true);
&... |
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iNs |
Custom Stories, TCs & Mods
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7 |
5,656 |
04-10-2011, 03:41 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b
(04-09-2011, 04:15 AM)Droopy Wrote: I tried running this game but it doesn't work.
I tried putting the Custom Story's files in Custom Story folder but they weren't there.
Please fix.
What are you ta... |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
04-09-2011, 09:56 AM |
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Thread: Interacting With Ladders
Post: RE: Interacting With Ladders
(04-06-2011, 05:12 PM)Simpanra Wrote: I have used a ladder area and it still wont work =( I have made the ladder area the same size as the ladder and i have tried climbing the ladder from both direc... |
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iNs |
Custom Stories, TCs & Mods
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6 |
7,261 |
04-06-2011, 07:08 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b
(04-06-2011, 12:04 PM)Dark Knight Wrote: hey, where "s download link? :D
The fact that you can write this message, tells me that you can read.
Now use your skillz and READ the first post.... <.&l... |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
04-06-2011, 02:15 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b
(04-05-2011, 07:12 PM)Dalroc Wrote: Dude, not to be mean or anything, but a corridor and 4 rooms isn't enough too get people interested..
You barely give any info either..
You guys dont undestand wh... |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
04-05-2011, 07:28 PM |
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Thread: [cancelled] test map (free script to learn)
Post: RE: [WIP][beta testing] no name yet - v0.2b
(04-05-2011, 03:58 AM)Streetboat Wrote: So uh... why didn't you wait until you had more to show us to make this thread?
Because I just wanted to get some feedback, before I work on it any further.
I... |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
04-05-2011, 01:48 PM |
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Thread: [cancelled] test map (free script to learn)
Post: [cancelled] test map (free script to learn)
A small unfinished map.
Maybe someone can find some usefull things.
I did some nice scripting, you could be interested in.
- time spent working on it: ~ 60 hours
- I dont have time to finish it. So h... |
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iNs |
Custom Stories, TCs & Mods - Development
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18 |
19,457 |
04-04-2011, 02:36 PM |
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Thread: How do I make an enemy spawn when the player enters a script area?
Post: RE: How do I make an enemy spawn when the player e...
Code:void AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide, int alStates);
What does it?
It calls a function when two entites ... |
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iNs |
Custom Stories, TCs & Mods
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8 |
7,407 |
04-04-2011, 11:53 AM |
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Thread: [SOLVED] How to display german special characters?
Post: RE: How to display german special characters?
(04-03-2011, 05:49 PM)Tanshaydar Wrote: Use Notepad++ with UTF-8 w/o BOM
I use TextPad, not NotePad++... but it works when i save it with UTF-8.
Thank you for your help. |
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iNs |
Custom Stories, TCs & Mods
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2 |
5,929 |
04-03-2011, 11:59 PM |
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Thread: ptest?
Post: RE: ptest?
(04-02-2011, 01:41 PM)Hionimi Wrote: Waaaaaaait... Is Frictional working on an official custom story? :P
That would be nice.
I really enjoy playing Amnesia and more custom stories are welcome. :) |
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iNs |
Custom Stories, TCs & Mods
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3 |
4,663 |
04-02-2011, 01:45 PM |
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Thread: [SOLVED] Lights shine trough wall
Post: RE: Lights shine trough wall
I just did what I was thinking about and created some script areas to turn the
candle lights on/off and it works great. I just figured out some positions where
the player wont even notice that I switc... |
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iNs |
Custom Stories, TCs & Mods
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5 |
5,725 |
04-02-2011, 01:43 PM |
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Thread: [SOLVED] How to display german special characters?
Post: [SOLVED] How to display german special characters?
Hey there.
Iam wondering how to display german special characters like 'üöä' and 'ß' in the game.
When i use them in the 'extern_german.lang' file, they don't get displayed.
Regards
iNs |
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iNs |
Custom Stories, TCs & Mods
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2 |
5,929 |
04-02-2011, 01:38 PM |
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Thread: [SOLVED] Lights shine trough wall
Post: RE: Lights shine trough wall
wow... that are really bad news. :(
Its looks not really good when I leave a room, and outside in the hallway you
can see the light of the room...
Is there a script to turn of a candle in a room, wh... |
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iNs |
Custom Stories, TCs & Mods
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5 |
5,725 |
04-01-2011, 05:18 PM |
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Thread: [SOLVED] Lights shine trough wall
Post: [SOLVED] Lights shine trough wall
Hey there.
I noticed that the candles in one room are shining trough the wall into the other room next to it.
So i can see the light of the candles behind the wall and on the floor in the other room,... |
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iNs |
Custom Stories, TCs & Mods
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5 |
5,725 |
04-01-2011, 11:04 AM |
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Thread: [SOLVED] Where to place the .lang file when in dev_user mode?
Post: RE: Where to place the .lang file when in dev_user...
Ok, thank you.
I just use 'custom_stories' folder now and activated the menu, as you told me.
Everything works fine now and it is still easy to debug. |
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iNs |
Custom Stories, TCs & Mods
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3 |
3,897 |
03-31-2011, 10:36 PM |
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Thread: [SOLVED] Where to place the .lang file when in dev_user mode?
Post: [SOLVED] Where to place the .lang file when in dev...
Hey there.
I just started with map creation and want to know:
- Where do I have to place the .lang file when Iam in dev_user mode?
- Is 'english.lang' correct?
- Can I add and display 'quests' via 'A... |
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iNs |
Custom Stories, TCs & Mods
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3 |
3,897 |
03-31-2011, 06:30 PM |
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Thread: Any highly recommended custom maps?
Post: RE: Any highly recommended custom maps?
The first Custom Story i have played, was:
Black Forest Castle V2 by theDARKW0LF
http://www.frictionalgames.com/forum/thread-4714.html
It is still 'work in progress', but i really like it.
Good scrip... |
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iNs |
Custom Stories, TCs & Mods
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14 |
11,900 |
03-31-2011, 10:29 AM |
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Thread: My Ladys Insanity [Release]
Post: RE: My Ladys Insanity [Release]
Hey there Vradcly.
This is the second custom story i have played and not yet finished your story,
but i already like what i am seeing. The map is really big and looks very nice.
You get a great scary... |
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iNs |
Showcase
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31 |
61,491 |
03-29-2011, 10:51 AM |