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    Thread: A secret passage
Post: A secret passage

Can you tell me how make a breakable wall with a secret passage in the details? Which script areas I need? What I have to write in HPS file? Help me please!
vansd Custom Stories, TCs & Mods 2 3,367 04-30-2011, 12:08 PM
    Thread: Fatal Error
Post: RE: Fatal Error

And I have another question My scrip with monster worked, but now it isn't working. Why?
vansd Custom Stories, TCs & Mods 3 3,062 04-17-2011, 04:31 PM
    Thread: Fatal Error
Post: Fatal Error

Look at my code void OnStart() { // use "ScriptArea_1" on "servunt_grunt_1" enemy => calls "MonsterFunc1" AddUseItemCallback("", "key_tomb_2", "prison_2", "KeyOnDoor", true); // use "key_to...
vansd Custom Stories, TCs & Mods 3 3,062 04-17-2011, 03:59 PM
    Thread: LevelDoor
Post: LevelDoor

Several days later I started to creating maps in Level Editor. I'm a noob. And I have an easy, but important question: how can I make a LevelDoor to another map? I used different codes, but always I h...
vansd Custom Stories, TCs & Mods 1 2,354 04-13-2011, 06:57 PM
    Thread: A problem with a key
Post: RE: A problem with a key

If it is possible, can you give me an example of this code?
vansd Custom Stories, TCs & Mods 7 5,569 04-10-2011, 03:36 PM
    Thread: A problem with a key
Post: RE: A problem with a key

I tried! But I have an error again!
vansd Custom Stories, TCs & Mods 7 5,569 04-10-2011, 03:26 PM
    Thread: A problem with a key
Post: RE: A problem with a key

Sorry, I wrote too fast and didn't see that I wrote the same code. I corrected it and now there is a normal code of my second key and the door.
vansd Custom Stories, TCs & Mods 7 5,569 04-10-2011, 03:09 PM
    Thread: A problem with a key
Post: A problem with a key

I have a question. I made a key and a door unlock it using this script void OnStart() { AddUseItemCallback("", "key_tomb_2", "prison_2, "KeyOnDoor", true); } void KeyOnDoor(string &in asItem...
vansd Custom Stories, TCs & Mods 7 5,569 04-10-2011, 10:50 AM