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    Thread: 2013-02 Tuesday 19th, Amnesia: A Machine For Pigs Status Update
Post: RE: 2013-02 Tuesday 19th, Amnesia: A Machine For P...

Can't wait to start using those awesome new assets (and monsters!) in my own custom stories! I also made a deal with my friend that we would play the game through in one sitting in a darkened room t...
NylePudding News - Announcements 143 416,380 02-20-2013, 09:06 AM
    Thread: Shadow of a Soul - Indie Horror Game
Post: RE: Shadow of a Soul - Indie Horror Game

(01-14-2012, 03:34 PM)nackidno Wrote: I read Vivec and I instantly thought "Morrowind", trailer looks nice though, but there are no in-game shots or videos yet?He keeps mentioning on his blog he'll ...
NylePudding Off-Topic 16 26,343 01-15-2012, 08:45 PM
    Thread: Shadow of a Soul - Indie Horror Game
Post: RE: Shadow of a Soul - Indie Horror Game

(01-13-2012, 10:50 PM)Unearthlybrutal Wrote: Trailer looks very nice. I liked the bed at the end:P Quote:What are your thoughts on it right now? It looks very well modeled:)Yeah I'm surprised, f...
NylePudding Off-Topic 16 26,343 01-14-2012, 08:23 AM
    Thread: Shadow of a Soul - Indie Horror Game
Post: Shadow of a Soul - Indie Horror Game

One guy under the name of Ferzan is taking on the tremendous task of making a horror game, pretty much on his own. His game currently isn't very well known, but he seems like nice guy who's just on a ...
NylePudding Off-Topic 16 26,343 01-13-2012, 10:31 PM
    Thread: Exporting the Grunt as FBX
Post: RE: Exporting the Grunt as FBX

(11-15-2011, 04:16 PM)Tanshaydar Wrote: I used Maya only once. I guess it has something to do with activating the plugins. Since I don't have Maya installed on my PC now, I can't say where to activa...
NylePudding Development Support 4 4,468 11-15-2011, 04:33 PM
    Thread: Exporting the Grunt as FBX
Post: RE: Exporting the Grunt as FBX

(11-15-2011, 04:04 PM)Tanshaydar Wrote: You need to install and use OpenCollada plugin.I've just installed it, but how exactly do you use it? Like I said I'm a bit of a noob when it comes to maya, s...
NylePudding Development Support 4 4,468 11-15-2011, 04:13 PM
    Thread: Exporting the Grunt as FBX
Post: Exporting the Grunt as FBX

I have just downloaded Maya, and here's what I want to do. I want to open the grunt mesh in Maya and export it as a FBX file format. So how would I exactly do this in Maya, I am very new to it. :P ...
NylePudding Development Support 4 4,468 11-15-2011, 03:23 PM
    Thread: How do I make a brute friendly?
Post: RE: How do I make a brute friendly?

(11-12-2011, 01:01 PM)TheDavenia Wrote: How do I make a brute friendly? Please help :3BRUTE FRIEND SIMULATOR? :D
NylePudding Development Support 11 8,663 11-12-2011, 02:18 PM
    Thread: FBX, BVH, OBJ Mesh Format
Post: FBX, BVH, OBJ Mesh Format

I want to try using a site called Mixamo to rig and animate a Grunt. It says you need to upload a mesh format that is either FBX, BVH or OBJ. How could I (if it's possible) convert the grunt mesh into...
NylePudding Development Support 1 3,131 11-12-2011, 02:16 PM
    Thread: Making A Grunt Dance
Post: RE: Making A Grunt Dance

(11-07-2011, 12:38 AM)Arvuti Wrote: Will give this a try tommorow. Ripping and rigging the flappyface probably won't be that hard but currently no idea on how to get the animation into amnesia. Eh i...
NylePudding Custom Stories, TCs & Mods - Development 10 10,730 11-07-2011, 10:42 PM
    Thread: Making A Grunt Dance
Post: RE: Making A Grunt Dance

(11-03-2011, 11:17 PM)Your Computer Wrote: I'm strangely reminded of http://www.youtube.com/watch?v=UV7gl9GcWAcI didn't know it had been done before. But I still want to do it myself. :D (11-03-20...
NylePudding Custom Stories, TCs & Mods - Development 10 10,730 11-04-2011, 09:19 AM
    Thread: Making A Grunt Dance
Post: Making A Grunt Dance

So here's what I want to do, make a grunt dance. It's only going to be for an intro, so nothing very complicated is going to happen, I simply want the player to see the grunt dance. So I thought the b...
NylePudding Custom Stories, TCs & Mods - Development 10 10,730 11-03-2011, 10:27 PM
    Thread: Offering to Make Trailers
Post: RE: Offering to Make Trailers

(10-12-2011, 02:05 PM)Elven Wrote: That's why there is thing called: youtube :P What about you make trailer out of my minigame? Just to show your skills for others :)? It isn't anything hard or lon...
NylePudding Development Resources 11 11,953 10-12-2011, 07:33 PM
    Thread: Offering to Make Trailers
Post: RE: Offering to Make Trailers

(10-12-2011, 12:52 AM)Xvideogamer720X Wrote: What if we gave you a clip of just gameplay long as 1-3 minutes and you cut down the parts you think are best? I mean, I don't wanna ask for more :p, b...
NylePudding Development Resources 11 11,953 10-12-2011, 06:42 AM
    Thread: Offering to Make Trailers
Post: Offering to Make Trailers

I love video editing, I have been doing it casually for about 6 years now. I would love to make a Trailer for your Custom Story. If you want me to make a trailer for you, all you need to do is the fo...
NylePudding Development Resources 11 11,953 10-11-2011, 09:12 PM
    Thread: Unable to See Lights in Editor
Post: RE: Unable to See Lights in Editor

I'm sorry I'm sort of reviving this thread but I still haven't got around to addressing the issue. How would you go about fixing culling planes, may I ask? =]
NylePudding Development Support 9 7,709 10-10-2011, 09:20 PM
    Thread: Reflective Surface?
Post: RE: Reflective Surface?

(10-10-2011, 09:16 PM)Your Computer Wrote: IIRC, World Reflection has to be on in order for it to work, therefore i'd say it is futile to do since it can be turned off by the user. For reference, i'...
NylePudding Development Support 4 4,549 10-10-2011, 09:18 PM
    Thread: Reflective Surface?
Post: RE: Reflective Surface?

(10-10-2011, 09:12 PM)xtron Wrote: Stuff like mirrors etc ain't working in HPL2.So for the chance to get anything working you'll need to go deep into the code? (Or something like that...) :P Damn,...
NylePudding Development Support 4 4,549 10-10-2011, 09:14 PM
    Thread: [Paid] 3d Modeler available for work.
Post: RE: [Paid] 3d Modeler available for work.

To be honest I'm sure someone will find a use for you, even if you're just being paid for one or two models over PayPal I can imagine asking for your help. That said I can't spend enough time on my C...
NylePudding Development Resources 16 17,768 10-10-2011, 09:12 PM
    Thread: Reflective Surface?
Post: Reflective Surface?

I want to make an item with a reflective surface, like a mirror. I don't know how the hpl engine works, so could you simply import a model with a reflective surface right off the bat? Would any addi...
NylePudding Development Support 4 4,549 10-10-2011, 09:01 PM