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Post Author Forum Replies Views Posted [asc]
    Thread: Custom Story [DEMO]
Post: RE: Custom Story [DEMO]

Its the angle of the camera in the editor,the roof does not have a back texture so its invisible from the back,I think.
WatzUpzPeepz Custom Stories, TCs & Mods - Development 7 7,347 08-13-2011, 06:50 PM
    Thread: Mah cat.
Post: RE: Mah cat.

(08-04-2011, 04:12 AM)Xanatos Wrote: Dogs are playful, loyal, useful creatures that have nothing but absolute affection for their masters. Cats don't give a flying fuck. Period. I like cats and dog...
WatzUpzPeepz Off-Topic 29 21,126 08-06-2011, 11:50 AM
    Thread: taking screenshots without fraps
Post: RE: taking screenshots without fraps

Your out of luck then I think, any way on the site it is only $30,not like it's a small fortune or anything.
WatzUpzPeepz Technical Support - Amnesia: The Dark Descent 16 11,160 08-03-2011, 04:27 PM
    Thread: Custom Story Dagger Question.
Post: RE: Custom Story Dagger Question.

I dont understand what the "ceremony_knife_1" is for,and make sure all the names match up.
WatzUpzPeepz Development Support 6 4,515 08-03-2011, 04:24 PM
    Thread: WTF he's death!! Sewers SPOILER!
Post: RE: WTF he's death!! Sewers SPOILER!

Yes I always thought it would have been a crazed brute but not the shadow.
WatzUpzPeepz Hints, help and spoilers 33 42,740 08-01-2011, 11:02 PM
    Thread: Custom Story Problem!!!! ASAP
Post: RE: Custom Story Problem!!!! ASAP

(07-30-2011, 07:06 PM)darkadders Wrote: So this is the situation, ladies and gentlemen! I bought Amnesia: The Dark Descent from a store. Not Steam but just the Cd. I installed it and it works fine....
WatzUpzPeepz Technical Support - Amnesia: The Dark Descent 2 3,436 07-30-2011, 11:07 PM
    Thread: Window breaking effect[solved]
Post: RE: Window breaking effect

Look at the files of the Study.
WatzUpzPeepz Development Support 5 4,637 07-29-2011, 10:04 AM
    Thread: Key to Unlock Chest
Post: RE: Key to Unlock Chest

(07-22-2011, 10:40 AM)Rokotain Wrote: (07-22-2011, 09:01 AM)Obliviator27 Wrote: Right, so I now have a new, fun problem. Odds are the problem is right in front of my eyes, but I'll let you guys se...
WatzUpzPeepz Development Support 10 8,728 07-22-2011, 01:35 PM
    Thread: ShowEnemyPlayerPosition
Post: RE: ShowEnemyPlayerPosition

Uhh...Well I dont exactly understand what you mean but I think that when that command is activated the enemy will run to where the player is, overiding the pathnodes just as if the enemy has actually ...
WatzUpzPeepz Development Support 7 7,249 07-02-2011, 10:17 PM
    Thread: More then one monster?
Post: RE: More then one monster?

Just copy what you already did and change the names to suit the second monster Spoiler below! void OnStart() { AddEntityCollideCallback("Player" , "Monsterscare" , "MonsterFunc1" , true , ...
WatzUpzPeepz Development Support 2 3,487 06-26-2011, 10:17 PM
    Thread: What was your stupidest/funniest moment that you did in Amnesia?
Post: RE: What was your stupidest/funniest moment that y...

In the Prison after picking up a note a monster (not sure which one) spwaned in the hallway perpendicular to the one I was in so I freaked out and ran into the cell opposite of me,closing the door be...
WatzUpzPeepz General Discussion 99 98,354 06-26-2011, 09:26 PM
    Thread: Any exploration based maps?
Post: RE: Any exploration based maps?

I agree aswell but I think that If you were going to make a exploration map it would need to be beautiful and large but with quality aswell and a good story. If there is no monsters there has to be so...
WatzUpzPeepz Custom Stories, TCs & Mods 25 24,346 06-25-2011, 09:53 AM
    Thread: names problem
Post: RE: names problem

Omg sorry I was stupid my mistake lol.
WatzUpzPeepz Development Support 16 14,354 06-24-2011, 05:58 PM
    Thread: names problem
Post: RE: names problem

(06-24-2011, 03:50 PM)rojkish Wrote: replace the "true" in this line with "false"; "SetEntityPlayerInteractCallback("mansion_1", "Message", true);" Don't because it means the message will show ever...
WatzUpzPeepz Development Support 16 14,354 06-24-2011, 04:29 PM
    Thread: Problem with call function
Post: RE: Problem with call function

I dont know that setLampLit thing so I cant help you sorry.
WatzUpzPeepz Development Support 8 8,793 06-24-2011, 03:32 PM
    Thread: Problem with call function
Post: RE: Problem with call function

Spoiler below! AddEntityCollideCallback("Player", "nameofthearea", "nameoffunc", true, 1); Put that inside of your voidOnStart and your ready.
WatzUpzPeepz Development Support 8 8,793 06-23-2011, 09:05 PM
    Thread: Insane Revelations Modeler Needed
Post: Insane Revelations Modeler Needed

Hi,Im looking for a modeler for my custom story Insane Revelations ( formally know as Insanity) to make one entity for me for me, it shouldn't be too hard but I cannot texture or model so I need help ...
WatzUpzPeepz Custom Stories, TCs & Mods - Development 2 3,994 06-23-2011, 08:38 PM
    Thread: names problem
Post: RE: names problem

(06-22-2011, 09:45 PM)xtron Wrote: where to write the entry? *cute eyes* Spoiler below! CATEGORY Name="langcat"> <Entry Name="nameofentry">It wont budge.</Entry> </CATEG...
WatzUpzPeepz Development Support 16 14,354 06-22-2011, 09:49 PM
    Thread: Envy the Dead
Post: RE: Unbirth - Envy the Dead {WIP}{FCM}{TBA}

Wow its good to see two modern full conversion mods on the way and I can see from the teaser the amount of work you have put into it already! Can't wait and stick with it! :)
WatzUpzPeepz Custom Stories, TCs & Mods - Development 304 268,186 06-22-2011, 09:45 PM
    Thread: names problem
Post: RE: names problem

(06-22-2011, 02:24 PM)xtron Wrote: you know some of the doors say "it wont budge" how to fix that? Spoiler below! voidOnStart() { SetEntityPlayerInteractCallback("doorname", "name", true)...
WatzUpzPeepz Development Support 16 14,354 06-22-2011, 07:33 PM